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bumper cars thanks again. For all who want to know: wmax is 10 in this pic.
Still looks a little too empty but rendertime increases dramatically the
more mirrors are used.
Comments welcome
Matthias
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Attachments:
Download 'Mirrorb1.jpg' (36 KB)
Preview of image 'Mirrorb1.jpg'
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Whee... It strikes again.. This is one of the best images I've seen on th
e
reflective ball over checkered plane theme :-)
I really like the way one can see the lightbeams. Great work.
Matthias wrote:
>
of my
> bumper cars thanks again. For all who want to know: wmax is 10 in this
pic.
> Still looks a little too empty but rendertime increases dramatically th
e
> more mirrors are used.
> Comments welcome
> Matthias
>
> [Image]
--
//Spider -- [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
Get ahead, go figure, go ahead and pull the trigger
Everything under the gun
--"Sisters Of Mercy" -- "Under The Gun"
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Hmm, maybe i should spend the time to figure out Media.....
Nice one,
Rick
Matthias <sma### [at] t-onlinede> wrote in message
news:372f5936.0@news.povray.org...
> bumper cars thanks again. For all who want to know: wmax is 10 in this
pic.
> Still looks a little too empty but rendertime increases dramatically the
> more mirrors are used.
> Comments welcome
> Matthias
>
>
>
>
>
>
>
Post a reply to this message
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That looks excellent, espacially the light beams, but isn't the ball
to dark, i can't see any bright reflections on it.
greetings Lars
Matthias schrieb in Nachricht <372f5936.0@news.povray.org>...
>bumper cars thanks again. For all who want to know: wmax is 10 in this pic.
>Still looks a little too empty but rendertime increases dramatically the
>more mirrors are used.
>Comments welcome
>Matthias
>
>
>
>
>
>
>
Post a reply to this message
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Lars W. <wol### [at] inffu-berlinde> schrieb in im Newsbeitrag:
3732ff1c.0@news.povray.org...
> That looks excellent, espacially the light beams, but isn't the ball
> to dark, i can't see any bright reflections on it.
>
> greetings Lars
well if there is no mirror reflecting a lightray exacly into your eye you
wont see any bright reflections
the mirorball finish is reflection .9 ambient+diffuse .1
real mirrorballs sometimes glitter due to reflections off the edges of the
mirrors. That would mean using superellipsoids instead of polygones for the
mirrors. Maybe i should give it a try.
Matthias
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