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I got my recursion macro working, more or less. You'll find it in
binaries.scene-files. Documentation is somewhat sparse, but there is an
example scene with a few presets you can try out. Comments and suggestions
are welcome.
This object is constructed of torus segments. I rather like it, but it could
use some work... What do you think?
Margus
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Attachments:
Download 'Recurse3.jpg' (71 KB)
Preview of image 'Recurse3.jpg'
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Margus Ramst <mar### [at] peakeduee> wrote in message
news:372b1fee.0@news.povray.org...
> I got my recursion macro working, more or less. You'll find it in
> binaries.scene-files. Documentation is somewhat sparse, but there is an
> example scene with a few presets you can try out. Comments and suggestions
> are welcome.
> This object is constructed of torus segments. I rather like it, but it
could
> use some work... What do you think
More lights!, its all a bit dim, but apart from that, excellent
Rick
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Excellent! looks a but like a weeping willow tree. As Rick suggested more lights
and perhaps make the spheres joining the sections together smaller they look too
bulgy.
Margus Ramst wrote:
> I got my recursion macro working, more or less. You'll find it in
> binaries.scene-files. Documentation is somewhat sparse, but there is an
> example scene with a few presets you can try out. Comments and suggestions
> are welcome.
> This object is constructed of torus segments. I rather like it, but it could
> use some work... What do you think?
>
> Margus
>
> [Image]
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Hmmm, yeah, a spotlight shining down on it. Statue of a fractal, eh? A bit
presumptous isn't it? Actually this would be a great method of showing the
different ones off. As if in a fractal museum or art gallery.
Thomas Lake wrote:
>
> Excellent! looks a but like a weeping willow tree. As Rick suggested more lights
> and perhaps make the spheres joining the sections together smaller they look too
> bulgy.
>
> Margus Ramst wrote:
>
> > I got my recursion macro working, more or less. You'll find it in
> > binaries.scene-files. Documentation is somewhat sparse, but there is an
> > example scene with a few presets you can try out. Comments and suggestions
> > are welcome.
> > This object is constructed of torus segments. I rather like it, but it could
> > use some work... What do you think?
> >
> > Margus
> >
> > [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto://inversez@aol.com?Subject=PoV-News
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Bob Hughes wrote in message <372BA00B.70CBA2E0@aol.com>...
>Hmmm, yeah, a spotlight shining down on it. Statue of a fractal, eh? A bit
>presumptous isn't it? Actually this would be a great method of showing the
>different ones off. As if in a fractal museum or art gallery.
>
Presumptuous? Not a bit. I like to use spotlight, partially because they
conveniently leave the rest of the scene in darkness - so I don't have to
worry about it. And a statue? Well, I was bored of fractals floating in
space. So why not a statue? It would kind of explain the spotlight.
The fractal gallery is not a bad idea, by the way...
Margus
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hmm, shall we do a fractal museum? this image has some good depth to it... I
like it.
Margus Ramst wrote:
>
> I got my recursion macro working, more or less. You'll find it in
> binaries.scene-files. Documentation is somewhat sparse, but there is an
> example scene with a few presets you can try out. Comments and suggestions
> are welcome.
> This object is constructed of torus segments. I rather like it, but it could
> use some work... What do you think?
>
> Margus
>
> [Image]
--
//Spider -- [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
Get ahead, go figure, go ahead and pull the trigger
Everything under the gun
--"Sisters Of Mercy" -- "Under The Gun"
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