POV-Ray : Newsgroups : povray.binaries.images : Fractals are fun, no? Server Time
21 Oct 2026 02:06:41 EDT (-0400)
  Fractals are fun, no? (Message 1 to 16 of 16)  
From: Margus Ramst
Subject: Fractals are fun, no?
Date: 23 Apr 1999 20:42:57
Message: <37210581.0@news.povray.org>
Yes, they are!
Nothing new, just honing my skills at recursive macros. The inspiration to
this image may be obvious to some... Or maybe not. Anyway, I decided to post
it since fractals seem to be becoming popular here...
JPEG really hated this image, BTW.

Margus


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From: Ken
Subject: Re: Fractals are fun, no?
Date: 23 Apr 1999 20:56:41
Message: <37210857.7AC8E085@pacbell.net>
Margus Ramst wrote:
> 
> Yes, they are!
> Nothing new, just honing my skills at recursive macros. The inspiration to
> this image may be obvious to some... Or maybe not. Anyway, I decided to post
> it since fractals seem to be becoming popular here...
> JPEG really hated this image, BTW.
> 
> Margus

Is this the branch dividian fractal algorithm ?

It looks like a double ended Gilles tree macro variation
but is so dark it is difficult to tell for sure what all
is really present in the scene.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Rick
Subject: Re: Fractals are fun, no?
Date: 23 Apr 1999 21:52:13
Message: <372115bd.0@news.povray.org>
could you re render ths one, maybe with a checker plane in the bg or render
w/ a white BG instead of black, its very difficult to see.

Rick
Margus Ramst <mar### [at] peakeduee> wrote in message
news:37210581.0@news.povray.org...
> Yes, they are!
> Nothing new, just honing my skills at recursive macros. The inspiration to
> this image may be obvious to some... Or maybe not. Anyway, I decided to
post
> it since fractals seem to be becoming popular here...
> JPEG really hated this image, BTW.
>
> Margus
>
>
>
>


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From: Margus Ramst
Subject: Re: Fractals are fun, no?
Date: 23 Apr 1999 22:39:16
Message: <372120c4.0@news.povray.org>
Ken wrote in message <37210857.7AC8E085@pacbell.net>...
>
>Is this the branch dividian fractal algorithm ?
>
>It looks like a double ended Gilles tree macro variation
>but is so dark it is difficult to tell for sure what all
>is really present in the scene.
>


Well, you need the right amount of lighting in your room. If you know what I
mean...
As for the fractal, I don't know what it's called. It is quite similar to
the one used for generating trees, but the objective was more like that of
Spider's "corals", i.e. identical copies of the base object, taking their
orientation from the branch they're on. Not as easy as it would seem at
first.

Margus


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From: Spider
Subject: Re: Fractals are fun, no?
Date: 23 Apr 1999 22:43:17
Message: <37212084.B1EAC780@bahnhof.se>
hmm, I'd almost guess I was responisble to some of the inspiration..

It looks kewl anyhow :-)



Margus Ramst wrote:
> 
> Yes, they are!
> Nothing new, just honing my skills at recursive macros. The inspiration to
> this image may be obvious to some... Or maybe not. Anyway, I decided to post
> it since fractals seem to be becoming popular here...
> JPEG really hated this image, BTW.
> 
> Margus
> 
>  [Image]

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: Noah
Subject: Re: Fractals are fun, no?
Date: 23 Apr 1999 23:12:28
Message: <3721283D.3E8A8EFE@powersurfr.com>
kinda reminds me of the circulatory system in the brain.... kinda


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From: Margus Ramst
Subject: Re: Fractals are fun, no? (Brighter 'n stuff)
Date: 23 Apr 1999 23:33:26
Message: <37212d76.0@news.povray.org>
OK, I hope you can see this one better. But you really should train yourself
to work in the dark, like me...

Margus


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From: Margus Ramst
Subject: Re: Fractals are fun, no?
Date: 23 Apr 1999 23:37:12
Message: <37212e58.0@news.povray.org>
Spider wrote in message <37212084.B1EAC780@bahnhof.se>...
>hmm, I'd almost guess I was responisble to some of the inspiration..
>

It happens...

>It looks kewl anyhow :-)
>


Yeah. I like it.

Margus


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From: GrimDude
Subject: Re: Fractals are fun, no? (Brighter 'n stuff)
Date: 24 Apr 1999 00:04:13
Message: <372134ad.0@news.povray.org>
I liked the first one better. :)

Are you a MAC user?

GrimDude
vos### [at] arkansasnet


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From: Ken
Subject: Re: Fractals are fun, no? (Brighter 'n stuff)
Date: 24 Apr 1999 02:57:15
Message: <37215CD8.20198341@pacbell.net>
Margus Ramst wrote:
> 
> OK, I hope you can see this one better. But you really should train yourself
> to work in the dark, like me...
> 
> Margus
> 
>  [Image]

I can see clearly now the dark is gone...

  I approve of work in this direction and see it's possible uses for alien
hair do's and exotic food stuffs. And maybe trees as well.

  Is it difficult to create and control the routines that produce
these functions or is it pretty much straight forward once you
have a working format to expand on your work from ?

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Margus Ramst
Subject: Re: Fractals are fun, no? (Brighter 'n stuff)
Date: 24 Apr 1999 10:17:11
Message: <3721c457.0@news.povray.org>
Ken wrote in message <37215CD8.20198341@pacbell.net>...
>
>I can see clearly now the dark is gone...
>
>  I approve of work in this direction and see it's possible uses for alien
>hair do's and exotic food stuffs. And maybe trees as well.
>

It would be easy to modify the algorithm to produce tree-like shapes. But
that would imply introducing randomness, in effect defeating my original
objective.

>  Is it difficult to create and control the routines that produce
>these functions or is it pretty much straight forward once you
>have a working format to expand on your work from ?
>


I'd say once you have the necessary macro structure, expanding is pretty
straightforward - within the limits of the structure provided. However I
have already hit some of those limits with my macro and am now trying to
figure out a way to overcome them.

Margus


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From: Margus Ramst
Subject: Re: Fractals are fun, no? (Brighter 'n stuff)
Date: 24 Apr 1999 10:17:48
Message: <3721c47c.0@news.povray.org>
GrimDude wrote in message <372134ad.0@news.povray.org>...
>I liked the first one better. :)
>

Me too

>Are you a MAC user?
>


Mac? No, and the times I've even seen a Mac can be counted on the fingers of
one hand. They're very rare in Estonia. Why do you ask?

Margus


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From: GrimDude
Subject: Re: Fractals are fun, no? (Brighter 'n stuff)
Date: 24 Apr 1999 15:04:17
Message: <372207a1.0@news.povray.org>
Hmm, I've had a few local Mac users complain about my images being too
bright. :) I see it's not just a Mac problem?

GrimDude
vos### [at] arkansasnet


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From: Margus Ramst
Subject: Re: Fractals are fun, no? (Brighter 'n stuff)
Date: 24 Apr 1999 17:27:46
Message: <37222942.0@news.povray.org>
GrimDude wrote in message <372207a1.0@news.povray.org>...
>Hmm, I've had a few local Mac users complain about my images being too
>bright. :) I see it's not just a Mac problem?
>


The problem is that I worked in complete darkness, where the image looked
OK. The second image was brighter because it was dawning by then :)

Margus


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From: GrimDude
Subject: Re: Fractals are fun, no? (Brighter 'n stuff)
Date: 24 Apr 1999 23:50:04
Message: <372282dc.0@news.povray.org>
Heh, yeah I have a similar problem. Monitor is fading *and* I work in dim
light.

GrimDude
vos### [at] arkansasnet


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From: Josh English
Subject: Re: Fractals are fun, no? (Brighter 'n stuff)
Date: 26 Apr 1999 15:41:15
Message: <3724B314.6B3E7305@spiritone.com>
Whenever I render an image on my Mac and view on my Windows machine it
looks darker. Macphiles claim it's the lack of proper Gamma correction,
and Windows users claim that the Mac is wrong. (where I work, Mac's are
considered to be the embodiemnt of OS Evil)

Josh

GrimDude wrote:

> Hmm, I've had a few local Mac users complain about my images being too
> bright. :) I see it's not just a Mac problem?
>
> GrimDude
> vos### [at] arkansasnet


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