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--
Bryan Valencia
Software Services
Software Services Home Page http://www.209software.com
Pascal for Delphi Programmers http://www.209software.com/p4dp/Book.html
Resume: Delphi Programmer http://www.209software.com/resume/resume.html
Post a reply to this message
Attachments:
Download 'bvpovnow.jpg' (18 KB)
Preview of image 'bvpovnow.jpg'

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Nice radiosity, but this image needs anti-aliasing badly, and higher
resolution.
The image itself is great!
Bryan Valencia wrote:
>
> --
> Bryan Valencia
> Software Services
> Software Services Home Page http://www.209software.com
> Pascal for Delphi Programmers http://www.209software.com/p4dp/Book.html
>
> Resume: Delphi Programmer http://www.209software.com/resume/resume.html
>
> ------------------------------------------------------------------------
> [Image]
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BTW, if you go to the povray.org page, the new logo
seems to have been chosen, and it's miiiiiiiine, yoo-hoo !
Cheers,
Fabien.
P.S. : about your image, using radiosity is fine, but it
should look much better (and less confusing) with matte, non-reflective
materials.
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Hey, congrats! No email or not posted somewhere about "winning"? :)
Looks nice there, even if non-povers wouldn't realize that is a julia
fractal (it is, isn't it?).
I may want to use any one of the ones made at my web pages, scattered
around some. Do I get permission now if I try that? Asking here now I
guess. I could even add the button authors name into the ALT= of the
image.
Fabien Mosen wrote:
>
> BTW, if you go to the povray.org page, the new logo
> seems to have been chosen, and it's miiiiiiiine, yoo-hoo !
>
> Cheers,
> Fabien.
>
> P.S. : about your image, using radiosity is fine, but it
> should look much better (and less confusing) with matte, non-reflective
> materials.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aol com?Subject=PoV-News
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> BTW, if you go to the povray.org page, the new logo
> seems to have been chosen, and it's miiiiiiiine, yoo-hoo !
I noticed that, but I was waiting for the POV Team to announce it
officially. Congratulations, sir!
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> Looks nice there, even if non-povers wouldn't realize that is a julia
> fractal (it is, isn't it?).
You mean it isn't just a reflective sphere? I thought I was getting good at
identifying objects... :_(
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Bob Hughes wrote:
>
> Hey, congrats! No email or not posted somewhere about "winning"? :)
> Looks nice there, even if non-povers wouldn't realize that is a julia
> fractal (it is, isn't it?).
> I may want to use any one of the ones made at my web pages, scattered
> around some. Do I get permission now if I try that? Asking here now I
> guess. I could even add the button authors name into the ALT= of the
> image.
>
I don't quite understand what you want to do, but here is the source
code :
(unindented, that's my (bad ?) habit !)
Cheers,
Fabien.
//OK, HERE IT GOES; the Gothic font comes from the Corel 7 pack.
#include "colors.inc"
camera {location <25,5,0> direction z*1.8 right x*87/30 look_at <0,2,0>}
plane {y,0 pigment {checker color Gray50 color Gray60 scale 3 rotate
y*25}}
text {ttf "c:\windows\fonts\timesbd.ttf","POV-Ray",.1,0 scale 6 rotate
y*-90 translate <3,3,-9>
pigment {Wheat*1.5}}
text {ttf "c:\windows\fonts\timesbd.ttf","3",.1,0 scale 3 rotate y*-90
translate <15.1,1.1,5.8>
pigment {Wheat*12}}
text {ttf "c:\windows\fonts\goth821c.ttf","now!",.1,0 rotate y*10 scale
6 rotate y*-90 translate <9,0,-4>
pigment {Orange}}
box {<0,0,0>,<.01,25,2.5> rotate x*45 translate <15,0,3> pigment
{Firebrick*1.2} finish {ambient 1}}
#declare Z2_1 =
julia_fractal {<-0.083,0.0,-0.83,-0.025> quaternion sqr
max_iteration 8 precision 15}
object {Z2_1 rotate y*90 scale 2.8 rotate <45,45,45> translate <9,3,-9>
pigment {Orange/2+White/2}
finish {phong .8 reflection .2}
}
light_source {<15,25,15> White*2 area_light z*5,x*5,3,3 jitter adaptive
2}
light_source {<25,15,-15> White*.5 area_light z*5,x*5,3,3 jitter
adaptive 2}
light_source {<20,5,-8> rgb <1,.85,.7>*3.5 spotlight point_at <9,0,0>
radius 18 falloff 21}
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Fabien Mosen wrote:
> I don't quite understand what you want to do, but here is the source
> code :
> (unindented, that's my (bad ?) habit !)
>
> Cheers,
> Fabien.
>
> //OK, HERE IT GOES; the Gothic font comes from the Corel 7 pack.
> #include "colors.inc"
>
> camera {location <25,5,0> direction z*1.8 right x*87/30 look_at <0,2,0>}
>
> plane {y,0 pigment {checker color Gray50 color Gray60 scale 3 rotate
> y*25}}
>
> text {ttf "c:\windows\fonts\timesbd.ttf","POV-Ray",.1,0 scale 6 rotate
> y*-90 translate <3,3,-9>
> pigment {Wheat*1.5}}
> text {ttf "c:\windows\fonts\timesbd.ttf","3",.1,0 scale 3 rotate y*-90
> translate <15.1,1.1,5.8>
> pigment {Wheat*12}}
>
> text {ttf "c:\windows\fonts\goth821c.ttf","now!",.1,0 rotate y*10 scale
> 6 rotate y*-90 translate <9,0,-4>
> pigment {Orange}}
>
> box {<0,0,0>,<.01,25,2.5> rotate x*45 translate <15,0,3> pigment
> {Firebrick*1.2} finish {ambient 1}}
>
> #declare Z2_1 =
> julia_fractal {<-0.083,0.0,-0.83,-0.025> quaternion sqr
> max_iteration 8 precision 15}
> object {Z2_1 rotate y*90 scale 2.8 rotate <45,45,45> translate <9,3,-9>
> pigment {Orange/2+White/2}
> finish {phong .8 reflection .2}
> }
>
> light_source {<15,25,15> White*2 area_light z*5,x*5,3,3 jitter adaptive
> 2}
> light_source {<25,15,-15> White*.5 area_light z*5,x*5,3,3 jitter
> adaptive 2}
> light_source {<20,5,-8> rgb <1,.85,.7>*3.5 spotlight point_at <9,0,0>
> radius 18 falloff 21}
That is some of the most <sniff> beuatifuly presented code <sniff>
I have seen posted around <sniff> here in a long time. I't so beautiful
I'm almost <smiff> ready to break out in tears at the site of <sniff>
it !
Thank you with sharing that with me fellow disdenter.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Ken wrote:
> That is some of the most <sniff> beuatifuly presented code <sniff>
> I have seen posted around <sniff> here in a long time. I't so beautiful
> I'm almost <smiff> ready to break out in tears at the site of <sniff>
> it !
>
> Thank you with sharing that with me fellow disdenter.
LOL !!
If you want to see how far it could go, take a look at my IRTC entries
zip files. In fact, I don't like to scroll (vertically) too much within
a scene file, so, often, when an object's modelling is finished, I
"compress"
many lines of code into one, or just a few, lines :
#declare Stuff=union {sphere ... cylinder difference ... torus
{intersection sphere ...{ difference ...union {...}}}...}}}} texture
{pigment finish normal}}
Cheers,
Fabien.
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Fabien Mosen wrote:
> LOL !!
> If you want to see how far it could go, take a look at my IRTC entries
> zip files. In fact, I don't like to scroll (vertically) too much within
> a scene file, so, often, when an object's modelling is finished, I
> "compress"
> many lines of code into one, or just a few, lines :
>
> #declare Stuff=union {sphere ... cylinder difference ... torus
> {intersection sphere ...{ difference ...union {...}}}...}}}} texture
> {pigment finish normal}}
>
> Cheers,
> Fabien.
Then you would feel right at home in one of my scene files. Here
is a short section of a scene I worked on 2 days ago unedited and
pasted directly into this message.
#declare Scrw_1=union{#declare aa=0; #while(aa<2000)union{
cylinder{y*-1.4,y*1.4,.22}cone{x*.2,.35,x*.5,0 scale<1,.45,.51>
translate<0,-1.2,0>rotate<0,-1.125*aa,0>translate<0,.00125*aa,0>}}
#declare aa=aa+10; #end}
Nothing is sacred and yes two objects on the same line people.
Embrace the feelings you experience as you look into the face
of the disdented Pov source code. Rejoice in the feel and look
of what must surely come to pass as the future of Pov coding and
know that you too can become one of it's early disciples.
Remember to Repent - Remember to Disdent. It's not too late !
--
Ken Tyler
mailto://tylereng@pacbell.net
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I sense the beginnings of an elite group of individuals to whom
indentation is not required to use pov, and the first convention meeting
held in a cramped basement somewhere with no room to use spaces, tabs,
or empty lines.
Wll, thanks a bunch Fabien, though the script wasn't necessary, what I
meant was the possible use of the GIF graphics themselves. Why
re-render? unless you're allowing me to change it too? They're fine
enough already.
No one else seems to have permissioned the use of theirs yet, so I'm not
going to add them to my web pages unless I hear otherwise.
I wonder, there isn't anything immoral about using non-approved buttons
is there? Figure any link is still a link. Just that the one used most
would be considered "official" I guess. And that would supposedly be the
one now at the www.povray.org page.
Ken wrote:
>
> Fabien Mosen wrote:
>
> > LOL !!
> > If you want to see how far it could go, take a look at my IRTC entries
> > zip files. In fact, I don't like to scroll (vertically) too much within
> > a scene file, so, often, when an object's modelling is finished, I
> > "compress"
> > many lines of code into one, or just a few, lines :
> >
> > #declare Stuff=union {sphere ... cylinder difference ... torus
> > {intersection sphere ...{ difference ...union {...}}}...}}}} texture
> > {pigment finish normal}}
> >
> > Cheers,
> > Fabien.
>
> Then you would feel right at home in one of my scene files. Here
> is a short section of a scene I worked on 2 days ago unedited and
> pasted directly into this message.
>
> #declare Scrw_1=union{#declare aa=0; #while(aa<2000)union{
> cylinder{y*-1.4,y*1.4,.22}cone{x*.2,.35,x*.5,0 scale<1,.45,.51>
> translate<0,-1.2,0>rotate<0,-1.125*aa,0>translate<0,.00125*aa,0>}}
> #declare aa=aa+10; #end}
>
> Nothing is sacred and yes two objects on the same line people.
> Embrace the feelings you experience as you look into the face
> of the disdented Pov source code. Rejoice in the feel and look
> of what must surely come to pass as the future of Pov coding and
> know that you too can become one of it's early disciples.
>
> Remember to Repent - Remember to Disdent. It's not too late !
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aol com?Subject=PoV-News
Post a reply to this message
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<snicker>
GrimDude
vos### [at] arkansas net
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Bob Hughes wrote:
>
> Wll, thanks a bunch Fabien, though the script wasn't necessary, what I
> meant was the possible use of the GIF graphics themselves. Why
> re-render? unless you're allowing me to change it too? They're fine
> enough already.
Feel free to use, modify,...
Fabien.
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Ken wrote in message <3720DB1C.EFDB4B4F@pacbell.net>...
>Fabien Mosen wrote:
>
>> #declare Stuff=union {sphere ... cylinder difference ... torus
>> {intersection sphere ...{ difference ...union {...}}}...}}}} texture
>> {pigment finish normal}}
>>
>
> #declare Scrw_1=union{#declare aa=0; #while(aa<2000)union{
> cylinder{y*-1.4,y*1.4,.22}cone{x*.2,.35,x*.5,0 scale<1,.45,.51>
> translate<0,-1.2,0>rotate<0,-1.125*aa,0>translate<0,.00125*aa,0>}}
> #declare aa=aa+10; #end}
>
OK, have it your way. But tell me, what method do you use to keep track of
the matching braces, unions within unions etc - all in one line? I must
admit I simply couldn't do it.
Margus
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It looked ugly, I had to send the children out of the room.
Don't want them to have nightmares.
Steve
Ken wrote:
>
> Fabien Mosen wrote:
>
> > LOL !!
> > If you want to see how far it could go, take a look at my IRTC entries
> > zip files. In fact, I don't like to scroll (vertically) too much within
> > a scene file, so, often, when an object's modelling is finished, I
> > "compress"
> > many lines of code into one, or just a few, lines :
> >
> > #declare Stuff=union {sphere ... cylinder difference ... torus
> > {intersection sphere ...{ difference ...union {...}}}...}}}} texture
> > {pigment finish normal}}
> >
> > Cheers,
> > Fabien.
>
> Then you would feel right at home in one of my scene files. Here
> is a short section of a scene I worked on 2 days ago unedited and
> pasted directly into this message.
>
> #declare Scrw_1=union{#declare aa=0; #while(aa<2000)union{
> cylinder{y*-1.4,y*1.4,.22}cone{x*.2,.35,x*.5,0 scale<1,.45,.51>
> translate<0,-1.2,0>rotate<0,-1.125*aa,0>translate<0,.00125*aa,0>}}
> #declare aa=aa; #end}
>
> Nothing is sacred and yes two objects on the same line people.
> Embrace the feelings you experience as you look into the face
> of the disdented Pov source code. Rejoice in the feel and look
> of what must surely come to pass as the future of Pov coding and
> know that you too can become one of it's early disciples.
>
> Remember to Repent - Remember to Disdent. It's not too late !
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
Post a reply to this message
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Margus Ramst wrote:
> OK, have it your way. But tell me, what method do you use to keep track of
> the matching braces, unions within unions etc - all in one line? I must
> admit I simply couldn't do it.
>
> Margus
Since you asked for it...
Perhaps there in lies the problem er I mean difference between
our different implementations of writing code. I presume that you
have some formal education in a programming environment. I on the
other hand have not had that influence thrust upon me. Therefore I
have no methods. Where no methods are employed no method is needed
to maintained it. I just simply write code as if I were sending a
letter to a close friend. I read and write it from left to right
and top to bottom. It makes perfect sense to me and I cannot imagine
doing it any other way except when I have to communicate it to
someone else who is too rigidly structured to see it any other way.
Another possibility is that I have the advantage of being a left
handed person who is forced to live in a right hand dominate world.
Everything ever made for operation by hand was optimized for the
convenience of the right handers of the world. Even the written
language, as written in the western world, is specifically stylized
for right handed people.
Overcoming these many obstacles has given me unique opportunities
for expanding my mental and physical capabilities, to compensate for
the discriminatory policies that have been brought to bear against
me, as a member of the left hand minority population of the world.
I can often for example use either hand equally well in tasks a right
handed person would never even consider. It is not an innate ability
but one that has been precipitated by the need to survive in a
backward world.
Given these challenges and the obstacles that I have overcome it is
nothing for me to read code left to right and mentally keep track of
where my curly braces are at the beginning and ending of an operation
in my scene file. Several studies indicate that left handed people have
better 3D adn 4d spatial perception, both in physical tasks and in the
way they approach conceptual problem solving, than their right handed
counter parts. This may be one form of it manifesting itself.
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
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*shudder*
Ken wrote:
>
> Fabien Mosen wrote:
>
> > LOL !!
> > If you want to see how far it could go, take a look at my IRTC entries
> > zip files. In fact, I don't like to scroll (vertically) too much within
> > a scene file, so, often, when an object's modelling is finished, I
> > "compress"
> > many lines of code into one, or just a few, lines :
> >
> > #declare Stuff=union {sphere ... cylinder difference ... torus
> > {intersection sphere ...{ difference ...union {...}}}...}}}} texture
> > {pigment finish normal}}
> >
> > Cheers,
> > Fabien.
>
> Then you would feel right at home in one of my scene files. Here
> is a short section of a scene I worked on 2 days ago unedited and
> pasted directly into this message.
>
> #declare Scrw_1=union{#declare aa=0; #while(aa<2000)union{
> cylinder{y*-1.4,y*1.4,.22}cone{x*.2,.35,x*.5,0 scale<1,.45,.51>
> translate<0,-1.2,0>rotate<0,-1.125*aa,0>translate<0,.00125*aa,0>}}
> #declare aa=aa+10; #end}
>
> Nothing is sacred and yes two objects on the same line people.
> Embrace the feelings you experience as you look into the face
> of the disdented Pov source code. Rejoice in the feel and look
> of what must surely come to pass as the future of Pov coding and
> know that you too can become one of it's early disciples.
>
> Remember to Repent - Remember to Disdent. It's not too late !
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
--
//Spider
[ spi### [at] bahnhof se ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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Ken
I think you've raised an interesting point there, it would be
interesting to ask the indenters and disdenters about their
orientation when it comes to handidness. It had never occurred
to me that indenting (the way we know it), was probably first
invented and then spread by a right handed person
Cheers
Steve
Ken wrote:
>
> Margus Ramst wrote:
>
> > OK, have it your way. But tell me, what method do you use to keep track of
> > the matching braces, unions within unions etc - all in one line? I must
> > admit I simply couldn't do it.
> >
> > Margus
>
> Since you asked for it...
>
> Perhaps there in lies the problem er I mean difference between
> our different implementations of writing code. I presume that you
> have some formal education in a programming environment. I on the
> other hand have not had that influence thrust upon me. Therefore I
> have no methods. Where no methods are employed no method is needed
> to maintained it. I just simply write code as if I were sending a
> letter to a close friend. I read and write it from left to right
> and top to bottom. It makes perfect sense to me and I cannot imagine
> doing it any other way except when I have to communicate it to
> someone else who is too rigidly structured to see it any other way.
>
> Another possibility is that I have the advantage of being a left
> handed person who is forced to live in a right hand dominate world.
> Everything ever made for operation by hand was optimized for the
> convenience of the right handers of the world. Even the written
> language, as written in the western world, is specifically stylized
> for right handed people.
>
> Overcoming these many obstacles has given me unique opportunities
> for expanding my mental and physical capabilities, to compensate for
> the discriminatory policies that have been brought to bear against
> me, as a member of the left hand minority population of the world.
> I can often for example use either hand equally well in tasks a right
> handed person would never even consider. It is not an innate ability
> but one that has been precipitated by the need to survive in a
> backward world.
>
> Given these challenges and the obstacles that I have overcome it is
> nothing for me to read code left to right and mentally keep track of
> where my curly braces are at the beginning and ending of an operation
> in my scene file. Several studies indicate that left handed people have
> better 3D adn 4d spatial perception, both in physical tasks and in the
> way they approach conceptual problem solving, than their right handed
> counter parts. This may be one form of it manifesting itself.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
Post a reply to this message
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Ken wrote in message <372### [at] pacbell net>...
>
> Perhaps there in lies the problem er I mean difference between
>our different implementations of writing code. I presume that you
>have some formal education in a programming environment.
None whatsoever, I'm sorry to say.
>I on the
>other hand have not had that influence thrust upon me. Therefore I
>have no methods. Where no methods are employed no method is needed
>to maintained it.
In other words, methods exist by themselves, in themselves and for
themselves? Well...
>I just simply write code as if I were sending a
>letter to a close friend. I read and write it from left to right
>and top to bottom. It makes perfect sense to me and I cannot imagine
>doing it any other way except when I have to communicate it to
>someone else who is too rigidly structured to see it any other way.
>
We are talking about totally different levels of structuring here. Correct
structure is imperative for a working script; no slip-ups allowed. And the
easiest way to grasp the structure of something is to do so visually.
> Another possibility is that I have the advantage of being a left
>handed person who is forced to live in a right hand dominate world.
>Everything ever made for operation by hand was optimized for the
>convenience of the right handers of the world. Even the written
>language, as written in the western world, is specifically stylized
>for right handed people.
>
Aha. So it's a way of getting back at the right-handed world, is it?
I kind of doubt left-handedness hampers indenting, though. You push the TAB
key with your left hand, after all...
BTW, the latin script was originally written from right to left, if I'm not
mistaken. Da Vinci also did the same.
> Given these challenges and the obstacles that I have overcome it is
>nothing for me to read code left to right and mentally keep track of
>where my curly braces are at the beginning and ending of an operation
>in my scene file. Several studies indicate that left handed people have
>better 3D adn 4d spatial perception, both in physical tasks and in the
>way they approach conceptual problem solving, than their right handed
>counter parts. This may be one form of it manifesting itself.
>
And you exhibit no false modesty in declaring this :)
Anyway, if you manage to create a compex scene without too many mistakes,
later come back to it and instantly perceive what is what - I can only bow
my head in reverent awe. For those f us who are less lucky, indenting
remains a necessity...
Margus
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> Another possibility is that I have the advantage of being a left
> handed person who is forced to live in a right hand dominate world.
> Everything ever made for operation by hand was optimized for the
> convenience of the right handers of the world. Even the written
> language, as written in the western world, is specifically stylized
> for right handed people.
I feel your pain and your pride, my left-handed brother.
(= (left-handed smiley...)
> Overcoming these many obstacles has given me unique opportunities
> for expanding my mental and physical capabilities, to compensate for
> the discriminatory policies that have been brought to bear against
> me, as a member of the left hand minority population of the world.
> I can often for example use either hand equally well in tasks a right
> handed person would never even consider. It is not an innate ability
> but one that has been precipitated by the need to survive in a
> backward world.
Actually, I've heard that one side of the body is controlled by the opposite
side of the brain, so if I am a lefty, then I am using both sides, since I have
to use my right hand to cope with this messed-up right-handed world. At least a
few things are ours, like POV... need I remind you what system of coordinates it
uses? (=
Lefty power! Wooo! (=
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definition - Method: the means by which something is done.
method is as method does. ;-]
KB-
Ken wrote:
> Margus Ramst wrote:
>
> > OK, have it your way. But tell me, what method do you use to keep track of
> > the matching braces, unions within unions etc - all in one line? I must
> > admit I simply couldn't do it.
> >
> > Margus
>
> Since you asked for it...
>
> Perhaps there in lies the problem er I mean difference between
> our different implementations of writing code. I presume that you
> have some formal education in a programming environment. I on the
> other hand have not had that influence thrust upon me. Therefore I
> have no methods. Where no methods are employed no method is needed
> to maintained it. I just simply write code as if I were sending a
> letter to a close friend. I read and write it from left to right
> and top to bottom. It makes perfect sense to me and I cannot imagine
> doing it any other way except when I have to communicate it to
> someone else who is too rigidly structured to see it any other way.
>
> Another possibility is that I have the advantage of being a left
> handed person who is forced to live in a right hand dominate world.
> Everything ever made for operation by hand was optimized for the
> convenience of the right handers of the world. Even the written
> language, as written in the western world, is specifically stylized
> for right handed people.
>
> Overcoming these many obstacles has given me unique opportunities
> for expanding my mental and physical capabilities, to compensate for
> the discriminatory policies that have been brought to bear against
> me, as a member of the left hand minority population of the world.
> I can often for example use either hand equally well in tasks a right
> handed person would never even consider. It is not an innate ability
> but one that has been precipitated by the need to survive in a
> backward world.
>
> Given these challenges and the obstacles that I have overcome it is
> nothing for me to read code left to right and mentally keep track of
> where my curly braces are at the beginning and ending of an operation
> in my scene file. Several studies indicate that left handed people have
> better 3D adn 4d spatial perception, both in physical tasks and in the
> way they approach conceptual problem solving, than their right handed
> counter parts. This may be one form of it manifesting itself.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
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Steve wrote:
> I think you've raised an interesting point there, it would be
> interesting to ask the indenters and disdenters about their
> orientation when it comes to handidness. It had never occurred
I'm right handed, and, in my case, disdenting is some kind of
"way of life". Exemple : being architecture student, when doing
conception sketches, I tend to superpose the "views" : multiple
floor plans, cutaways,.. on the _same_ sheet, at the _same_ place;
this avoids me to be annoyed with multiple sheets, and distant
drawings; of course, it's difficult for someone else to read
these drawings, but that's not their purpose...
Maybe I'm a disguised lefty ? I don't know, but I'm not diskelx,..
dixxilkk, dilskx, err,...
Cheers,
Fabien.
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I'm right handed, and I indent and am dyslexic, but I indent
everything, even a shopping list, eg, if I'm going to get say
five things in one shop and all the rest from individual shops,
the five items get indented.
Steve
Fabien Mosen wrote:
>
> Steve wrote:
> > I think you've raised an interesting point there, it would be
> > interesting to ask the indenters and disdenters about their
> > orientation when it comes to handidness. It had never occurred
>
> I'm right handed, and, in my case, disdenting is some kind of
> "way of life". Exemple : being architecture student, when doing
> conception sketches, I tend to superpose the "views" : multiple
> floor plans, cutaways,.. on the _same_ sheet, at the _same_ place;
> this avoids me to be annoyed with multiple sheets, and distant
> drawings; of course, it's difficult for someone else to read
> these drawings, but that's not their purpose...
>
> Maybe I'm a disguised lefty ? I don't know, but I'm not diskelx,..
> dixxilkk, dilskx, err,...
>
> Cheers,
> Fabien.
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