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An exercise in using media in new ways and the fine art of patience.
If media is not the slowest gosh darn feature ever implemented in
Pov-ray I for one do not know what is.
This image rendered with the following statistics:
Time - 10 hrs.
Size - 640x480
AA - Off.
Memory - 4,500,000
Number of object types in scene:
1025 - Media containing objects - Each used emission, scattering,
and absorption in the media statement.
625 - Chrome textured highly reflective spheres
625 - Chrome textured highly reflective height fields.
3 - Colored spotlights with an intensity setting of 3.
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
Attachments:
Download 'medistik.jpg' (156 KB)
Preview of image 'medistik.jpg'
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Interesting composition :)
GrimDude
vos### [at] arkansasnet
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Ken wrote:
> Ken Tyler
>
> mailto://tylereng@pacbell.net
>
> --------------------------------------------------------------------------------
> [Image]
COOL... What is it ???
Best,
S.
--
----------------------------------------------------------
Steven Pigeon Ph. D. Student.
University of Montreal.
pig### [at] iroumontrealca Topics: data compression,
pig### [at] jspumontrealca signal processing,
ste### [at] researchattcom non stationnary signals
and wavelets.
----------------------------------------------------------
http://www.iro.umontreal.ca/~pigeon
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?????!!!?????Hmmm..........let me
see.............well...........???????.........???...!!?!!? I like it, though
kinda weird. Looks painful.
Ken wrote:
> An exercise in using media in new ways and the fine art of patience.
> If media is not the slowest gosh darn feature ever implemented in
> Pov-ray I for one do not know what is.
>
> This image rendered with the following statistics:
>
> Time - 10 hrs.
> Size - 640x480
> AA - Off.
> Memory - 4,500,000
>
> Number of object types in scene:
>
> 1025 - Media containing objects - Each used emission, scattering,
> and absorption in the media statement.
>
> 625 - Chrome textured highly reflective spheres
> 625 - Chrome textured highly reflective height fields.
>
> 3 - Colored spotlights with an intensity setting of 3.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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Steven Pigeon wrote:
> COOL... What is it ???
>
> Best,
>
> S.
It's not a what. It just is.
It was nearly posted untitled but the name was added at the
last minute to avoid arousing the suspicion of the authorities.
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
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Well done Ken
A non realistic - abstract image that speaks volumes!
A welcome relief from all those desktops:)
Mick
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Well, it *is* strange to say the least. Reminds me of a swamp with cat
tails and tadpoles hatching out. Not only that the sticks also remind me
of that candy, don't know the name, that has sugar or something
sprinkled on it. Some sort of licorice maybe? Whatever....
Good to see someone is still trying to put media speckles to use anyhow.
Basically this thing looks very strange to me, oh, I said that already.
Another point about it is the lack of AA and how it seems to make no
difference that I can see. No, I'm not knocking it either.
Ken wrote:
>
> Steven Pigeon wrote:
>
> > COOL... What is it ???
> >
> > Best,
> >
> > S.
>
> It's not a what. It just is.
>
> It was nearly posted untitled but the name was added at the
> last minute to avoid arousing the suspicion of the authorities.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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Mick Hazelgrove wrote:
>
> Well done Ken
>
> A non realistic - abstract image that speaks volumes!
>
> A welcome relief from all those desktops:)
>
> Mick
I felt that you if anyone would understand it for what it is.
You honor me by confirming my prediction.
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
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'scuse me here a bit. can I have some of those pills you chew to get this sort
of things inspired?
*hehe*
Well, theese pop up, and are always intriguing...
Ken wrote:
>
> An exercise in using media in new ways and the fine art of patience.
> If media is not the slowest gosh darn feature ever implemented in
> Pov-ray I for one do not know what is.
>
> This image rendered with the following statistics:
>
> Time - 10 hrs.
> Size - 640x480
> AA - Off.
> Memory - 4,500,000
>
> Number of object types in scene:
>
> 1025 - Media containing objects - Each used emission, scattering,
> and absorption in the media statement.
>
> 625 - Chrome textured highly reflective spheres
> 625 - Chrome textured highly reflective height fields.
>
> 3 - Colored spotlights with an intensity setting of 3.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
>
> --------------------------------------------------------------------------------
> [Image]
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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Spider wrote:
>
> 'scuse me here a bit. can I have some of those pills you chew to get this sort
> of things inspired?
>
> *hehe*
>
> Well, theese pop up, and are always intriguing...
Ok man. Meet me around the corner in 10 min. and I'll have the stuff ready
for you. It's going to cost you more this time though.
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
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