POV-Ray : Newsgroups : povray.binaries.images : The Return of the Mad Ascott Hat Server Time
4 Oct 2024 03:20:05 EDT (-0400)
  The Return of the Mad Ascott Hat (Message 1 to 2 of 2)  
From: Ph Gibone
Subject: The Return of the Mad Ascott Hat
Date: 18 Apr 1999 05:18:58
Message: <37199572.0@news.povray.org>
Fortunately he was sleeping when I had the opportunity to shoot him (in fact
he's a she, don't ask me how I know, I know that's all !)

This image is to announce a future release (very soon) of the Dome Generator
(both Moray Plugin and EXE to generate vanilla Pov include file) with new
base (1) and slopes (8), one of them gives a real Tower to put under a Dome
with the same base (thanks for the idea Gilles).

I've been thinking of another enhancement for the EXE version : give the
ability to use any object (not only primitive) instead of Sphere and
Cylinder, it's very easy for me, but I'm afraid it will need a lot of work
for the user to figure out the right rotation (for the sphere it may be
useful to know 5 vectors (left, right, up, down, radial). Anyone interested
in this feature ?

Philippe


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Attachments:
Download 'Ascott Hat.jpg' (49 KB)

Preview of image 'Ascott Hat.jpg'
Ascott Hat.jpg


 

From: Steve
Subject: Re: The Return of the Mad Ascott Hat
Date: 18 Apr 1999 09:29:56
Message: <3719C853.B6A8B645@ndirect.co.uk>
The texture looks awesome, kind of dusty but still bright in
parts.

Cheers
Steve

Ph Gibone wrote:
> 
> Fortunately he was sleeping when I had the opportunity to shoot him (in fact
> he's a she, don't ask me how I know, I know that's all !)
> 
> This image is to announce a future release (very soon) of the Dome Generator
> (both Moray Plugin and EXE to generate vanilla Pov include file) with new
> base (1) and slopes (8), one of them gives a real Tower to put under a Dome
> with the same base (thanks for the idea Gilles).
> 
> I've been thinking of another enhancement for the EXE version : give the
> ability to use any object (not only primitive) instead of Sphere and
> Cylinder, it's very easy for me, but I'm afraid it will need a lot of work
> for the user to figure out the right rotation (for the sphere it may be
> useful to know 5 vectors (left, right, up, down, radial). Anyone interested
> in this feature ?
> 
> Philippe
> 
>  [Image]


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