POV-Ray : Newsgroups : povray.binaries.images : Room, light, table and a glass Server Time
4 Oct 2024 15:13:43 EDT (-0400)
  Room, light, table and a glass (Message 1 to 4 of 4)  
From: Zeger Knaepen
Subject: Room, light, table and a glass
Date: 27 Mar 1999 20:44:09
Message: <36fd8969.0@news.povray.org>
Just to show that standard POV-caustics aren't too bad. (I hope I attached
the correct file, since it's quite a mess on this harddisk  ;-)


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Attachments:
Download 'Kamer met bureau.jpg' (17 KB)

Preview of image 'Kamer met bureau.jpg'
Kamer met bureau.jpg


 

From: Nicolas
Subject: Re: Room, light, table and a glass
Date: 28 Mar 1999 14:50:25
Message: <36fe8801.0@news.povray.org>
how did u make the texture of the wall ??

-=Nicolas=-

Zeger Knaepen <zeg### [at] hotmailcom> wrote in message
news:36fd8969.0@news.povray.org...
> Just to show that standard POV-caustics aren't too bad. (I hope I attached
> the correct file, since it's quite a mess on this harddisk  ;-)
>
>
>


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From: Zeger Knaepen
Subject: Re: Room, light, table and a glass
Date: 28 Mar 1999 15:45:37
Message: <36fe94f1.0@news.povray.org>
Nicolas heeft geschreven in bericht <36fe8801.0@news.povray.org>...
>how did u make the texture of the wall ??
>
>-=Nicolas=-


This should be the texture:


      texture


         pigment
         {
            granite
            color_map
            {
               [ 0.0     rgbft <0.996078, 0.85098, 0.670588, 0.0, 0.0> ]
               [ 1.0     rgbft <0.996078, 0.756863, 0.521569, 0.0, 0.0> ]
            }
            scale  0.1
         }
         normal
         {
            granite , 0.5
            scale  0.1
         }
         finish
         {
            ambient 0.01
            diffuse 0.8
            phong 0.5
            specular 0.2
         }
      }


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From: Steve
Subject: Re: Room, light, table and a glass
Date: 29 Mar 1999 18:02:36
Message: <36FFF259.2506098C@ndirect.co.uk>
Nice wall,  could do with some scaling down or rotation on the wood
texture on the table top though.

Steve

Zeger Knaepen wrote:
> 
> Just to show that standard POV-caustics aren't too bad. (I hope I attached
> the correct file, since it's quite a mess on this harddisk  ;-)
> 
>  [Image]


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