POV-Ray : Newsgroups : povray.binaries.images : Dune Buggies Revisited (71K - 1024x768) Server Time
21 Oct 2026 07:55:44 EDT (-0400)
  Dune Buggies Revisited (71K - 1024x768) (Message 1 to 14 of 14)  
From: Colorman (Kraxmel)
Subject: Dune Buggies Revisited (71K - 1024x768)
Date: 8 Mar 1999 20:09:43
Message: <36e474d7.0@news.povray.org>
I got to the point where I really started to hate the other picture I posted
(Subject: Dune Buggies), so I reworked a couple things.

Cman

--


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buggyinsand.jpg


 

From: Ken
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 8 Mar 1999 22:38:20
Message: <36E496F0.41AA8AE8@pacbell.net>
Colorman (Kraxmel) wrote:
> 
> I got to the point where I really started to hate the other picture I posted
> (Subject: Dune Buggies), so I reworked a couple things.
> 
> Cman

  That is som very good modeling on the buggy bodies. The tires on the
 other hand. Ok I know that you know, I just wanted you to know, that
 I know you knew.

  I have a presnt for you. Those tires were bothering me so much that
 I hacked out a couple of possible solutions for you. The small image
 pretty much tells it all and the script is short so enjoy.
 Please have them installed before you post again.


   // This is the single scaled torus on the right

         torus{.8,.4 rotate 90*x scale<1,1,1.7>
       pigment{rgb .05}
        finish{ambient .3 specular .41}
               rotate 45*y
               translate x*2.3
              }

  // This is the single scaled and intersected fat slick
  // tire on the left

  intersection{
         torus{.76,.4 rotate 90*x scale<1,1,1.7>}
      cylinder{z*-1,z*1,1 open }
       pigment{rgb .05}
        finish{ambient .3 specular .41}
               rotate 45*-y
               translate x*-2.3
              }


  // This is the CSG'd, front wheel type, treaded tire in the middle
  // and laying down in front

  #declare Tire_With_Tread =
  difference  {
  intersection{
         torus{.45,.3 rotate 90*x scale<1,1,1.4>}
      cylinder{ z*-1,z*1,.65 open}
              }
    difference{
         union{
      cylinder{z*-.007,z*.007,.69 translate z*-.250}
      cylinder{z*-.007,z*.007,.69 translate z*-.150}
      cylinder{z*-.007,z*.007,.69 translate z*-.075}
      cylinder{z*-.007,z*.007,.69 translate z*    0}
      cylinder{z*-.007,z*.007,.69 translate z* .075}
      cylinder{z*-.007,z*.007,.69 translate z* .150}
      cylinder{z*-.007,z*.007,.69 translate z* .250}
              }
      cylinder{z*-.1,z*.1,.63 }
              }
  intersection{
         torus{.4,.27 rotate 90*x scale<1,1,1.4>}
      cylinder{z*-1,z*1,.5 open}
              }
      cylinder{z*-1,z*1,.3 }
       pigment{rgb .05}
              }


  object{Tire_With_Tread scale<1.2,1.2,.75>rotate 65*y translate z*-1.5
  finish{ambient .3 specular 1}}

  object{Tire_With_Tread scale<1.2,1.2,.50>rotate 95*x translate<.25,-.75,-3>
  finish{ambient .3 specular .64}}


-- 
Ken Tyler

mailto://tylereng@pacbell.net


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tires.jpg


 

From: Mike Metheny
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 9 Mar 1999 00:36:25
Message: <36e4b359.0@news.povray.org>
Now, no disrespect to your tires Ken, but I think for the dune buggies he'd
be looking for some more rugged type tires, whereas yours look more like
something to be used on highways and in cities.  Here's about 20 minutes of
fooling around with toruses.  Some tweaking is necessary to make them look
just how you want'em, but i think something along these lines (with some
decent texture) would work well.

code attached.



Mike Metheny
lon### [at] vtedu
http://loneshepherd.ml.org/

"When one's words are no better than silence, one should keep silent."


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tire.jpg

From: Bob Hughes
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 9 Mar 1999 03:49:37
Message: <36E4E06B.2D3A2612@aol.com>
I like all the tires. However... I believe he mentioned a track. So
could be paved, or could be dirt. Either way, how can he lose now?


Mike Metheny wrote:
> 
> Now, no disrespect to your tires Ken, but I think for the dune buggies he'd
> be looking for some more rugged type tires, whereas yours look more like
> something to be used on highways and in cities.  Here's about 20 minutes of
> fooling around with toruses.  Some tweaking is necessary to make them look
> just how you want'em, but i think something along these lines (with some
> decent texture) would work well.
> 
> code attached.
> 
> Mike Metheny
> lon### [at] vtedu
> http://loneshepherd.ml.org/
> 
> "When one's words are no better than silence, one should keep silent."
> 
>  [Image]
> 
> #include "colors.inc"
> #include "stones.inc"
> 
> camera{location <5,15,-20>
>        look_at<0,0,0>
>       }
> 
> 
> light_source{<1000,1000,-1000> White}
> 
> sky_sphere
> {
>   pigment
>   {
>     gradient y
>     color_map { [0.0 color rgb <0.7,0.7,1.0>] [1.0 color blue 0.5] }
>   }
> }
> 
> 
> #declare base = torus{5,2scale <1,1.1,1>}
> 
> #declare halft =
> difference{
> torus{2,.5 rotate 90*x scale 1.3*x}
> box{<-5,-5,-5><0,5,5>}
> }
> 
> #declare tire=
> difference{
> object{base pigment{Gray50}}
> 
> #declare i=1;
> #while(i<25)
> object{halft pigment{Gray60} rotate 25*x translate<5.1,0,0> rotate 15*i*y}
> #declare i=i+1;
> #end
> }
> 
> object{tire rotate <90 90,0> translate <-6,0,3>}
> object{tire rotate <90 90,0> translate <6,0,3>}
> object{tire rotate <90 90,0> translate <-6,0,25>}
> object{tire rotate <90 90,0> translate <6,0,25>}

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
 mailto:inv### [at] aolcom?PoV


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From: Mike
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 9 Mar 1999 04:22:19
Message: <36E4E6ED.96CBA0A5@aol.com>
If you're going to be out in the desert, you want something to give you
more traction on the dunes (and any hostiles you may encounter). :)

camera {location <0, 4, -10> look_at <0, 2, 2>}

light_source {<10, 15, -30> color White}

background {color White}

#declare evil_tire =

difference {

union {
superellipsoid {<1, .3>
rotate 90*x
scale <2, 1, 2>
pigment {color rgb <.1, .1, .1>}
finish {phong .5 phong_size 30 ambient 0 diffuse .8}
normal {gradient y scallop_wave bump_size 1 scale .3}
}



#declare tread = union {

#declare this = 0
#while (this < 360)

cone {<1, 0, 0>, .2, <3, 0, 0>, 0
rotate <0, this, 0>
}

#declare this = this + 22.5
#end
}

#declare that = 0
#while (that < 1.5)
object {tread
rotate that*15*y
translate (-.7+that)*y
pigment {color rgb <.5, .5, .5>}
finish {ambient 0 phong 1 phong_size 20}
}
#declare that = that + .2
#end


}
cylinder {<0, -3, 0>, <0, 3, 0>, 1.5}

pigment {color White}
finish {phong 1 phong_size 20 diffuse .6 ambient .1}
}

object {evil_tire}

object {evil_tire rotate <90, -30, 0> translate <-6, 3, 5>}

object {evil_tire rotate <90, 40, 0> translate <5, 4, 3>}

object {evil_tire rotate <90, 60, 0> translate <-2, 2, 6>}


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tire.jpg


 

From: Mike Metheny
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 9 Mar 1999 04:29:32
Message: <36e4e9fc.0@news.povray.org>
<<If you're going to be out in the desert, you want something to give you
more traction on the dunes (and any hostiles you may encounter). :)>>

Ouchie!



Mike Metheny
lon### [at] vtedu
http://loneshepherd.ml.org/

"When one's words are no better than silence, one should keep silent."


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From: Colorman (Kraxmel)
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 9 Mar 1999 19:14:32
Message: <36e5b968.0@news.povray.org>
Thanks for the tires guys!!!!

The ones from Ken would do good for the track, and the ones from Mike M
would be good for the sand!!!

If you haven't seen the ones from Mike, they are killer (pun intended)!

Cman

--


Bob Hughes wrote in message <36E4E06B.2D3A2612@aol.com>...
>I like all the tires. However... I believe he mentioned a track. So
>could be paved, or could be dirt. Either way, how can he lose now?
>
>
>Mike Metheny wrote:
>>
>> Now, no disrespect to your tires Ken, but I think for the dune buggies
he'd
>> be looking for some more rugged type tires, whereas yours look more like
>> something to be used on highways and in cities.  Here's about 20 minutes
of
>> fooling around with toruses.  Some tweaking is necessary to make them
look
>> just how you want'em, but i think something along these lines (with some
>> decent texture) would work well.
>>
>> code attached.
>>
>> Mike Metheny
>> lon### [at] vtedu
>> http://loneshepherd.ml.org/
>>
>> "When one's words are no better than silence, one should keep silent."
>>
>>  [Image]
>>
>> #include "colors.inc"
>> #include "stones.inc"
>>
>> camera{location <5,15,-20>
>>        look_at<0,0,0>
>>       }
>>
>>
>> light_source{<1000,1000,-1000> White}
>>
>> sky_sphere
>> {
>>   pigment
>>   {
>>     gradient y
>>     color_map { [0.0 color rgb <0.7,0.7,1.0>] [1.0 color blue 0.5] }
>>   }
>> }
>>
>>
>> #declare base = torus{5,2scale <1,1.1,1>}
>>
>> #declare halft =
>> difference{
>> torus{2,.5 rotate 90*x scale 1.3*x}
>> box{<-5,-5,-5><0,5,5>}
>> }
>>
>> #declare tire=
>> difference{
>> object{base pigment{Gray50}}
>>
>> #declare i=1;
>> #while(i<25)
>> object{halft pigment{Gray60} rotate 25*x translate<5.1,0,0> rotate
15*i*y}
>> #declare i=i+1;
>> #end
>> }
>>
>> object{tire rotate <90 90,0> translate <-6,0,3>}
>> object{tire rotate <90 90,0> translate <6,0,3>}
>> object{tire rotate <90 90,0> translate <-6,0,25>}
>> object{tire rotate <90 90,0> translate <6,0,25>}
>
>--
> omniVERSE: beyond the universe
>  http://members.aol.com/inversez/POVring.htm
> mailto:inv### [at] aolcom?PoV


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From: Colorman (Kraxmel)
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 9 Mar 1999 19:17:14
Message: <36e5ba0a.0@news.povray.org>
I remember some movie around 10+ years ago with trucks and cars that had
tires that were probably like that (as well as other weapons too!)

All I can say is if one of those blow out, watch out!!!

Cman

--


Mike wrote in message <36E4E6ED.96CBA0A5@aol.com>...
>If you're going to be out in the desert, you want something to give you
>more traction on the dunes (and any hostiles you may encounter). :)
>
>camera {location <0, 4, -10> look_at <0, 2, 2>}
>
>light_source {<10, 15, -30> color White}
>
>background {color White}
>
>#declare evil_tire =
>
>difference {
>
>union {
>superellipsoid {<1, .3>
>rotate 90*x
>scale <2, 1, 2>
>pigment {color rgb <.1, .1, .1>}
>finish {phong .5 phong_size 30 ambient 0 diffuse .8}
>normal {gradient y scallop_wave bump_size 1 scale .3}
>}
>
>
>
>#declare tread = union {
>
>#declare this = 0
>#while (this < 360)
>
>cone {<1, 0, 0>, .2, <3, 0, 0>, 0
>rotate <0, this, 0>
>}
>
>#declare this = this + 22.5
>#end
>}
>
>#declare that = 0
>#while (that < 1.5)
>object {tread
>rotate that*15*y
>translate (-.7+that)*y
>pigment {color rgb <.5, .5, .5>}
>finish {ambient 0 phong 1 phong_size 20}
>}
>#declare that = that + .2
>#end
>
>
>}
>cylinder {<0, -3, 0>, <0, 3, 0>, 1.5}
>
>pigment {color White}
>finish {phong 1 phong_size 20 diffuse .6 ambient .1}
>}
>
>object {evil_tire}
>
>object {evil_tire rotate <90, -30, 0> translate <-6, 3, 5>}
>
>object {evil_tire rotate <90, 40, 0> translate <5, 4, 3>}
>
>object {evil_tire rotate <90, 60, 0> translate <-2, 2, 6>}


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From: Colorman (Kraxmel)
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 9 Mar 1999 19:25:26
Message: <36e5bbf6.0@news.povray.org>
Thanks a lot for the comments on the buggy modeling!  I sat down with a
peice of graph paper and used my drafting skills from college, and built
them based on some pics I found on the net.

I also know bout them tires, and by the time I got this pic to where it is,
I decided to let them go.  The buggies are eventually going on a race track
that I plan to animate.

Cman

--


Ken wrote in message <36E496F0.41AA8AE8@pacbell.net>...
>Colorman (Kraxmel) wrote:
>>
>> I got to the point where I really started to hate the other picture I
posted
>> (Subject: Dune Buggies), so I reworked a couple things.
>>
>> Cman
>
>  That is som very good modeling on the buggy bodies. The tires on the
> other hand. Ok I know that you know, I just wanted you to know, that
> I know you knew.
>
>  I have a presnt for you. Those tires were bothering me so much that
> I hacked out a couple of possible solutions for you. The small image
> pretty much tells it all and the script is short so enjoy.
> Please have them installed before you post again.
>
>
>   // This is the single scaled torus on the right
>
>         torus{.8,.4 rotate 90*x scale<1,1,1.7>
>       pigment{rgb .05}
>        finish{ambient .3 specular .41}
>               rotate 45*y
>               translate x*2.3
>              }
>
>  // This is the single scaled and intersected fat slick
>  // tire on the left
>
>  intersection{
>         torus{.76,.4 rotate 90*x scale<1,1,1.7>}
>      cylinder{z*-1,z*1,1 open }
>       pigment{rgb .05}
>        finish{ambient .3 specular .41}
>               rotate 45*-y
>               translate x*-2.3
>              }
>
>
>  // This is the CSG'd, front wheel type, treaded tire in the middle
>  // and laying down in front
>
>  #declare Tire_With_Tread =
>  difference  {
>  intersection{
>         torus{.45,.3 rotate 90*x scale<1,1,1.4>}
>      cylinder{ z*-1,z*1,.65 open}
>              }
>    difference{
>         union{
>      cylinder{z*-.007,z*.007,.69 translate z*-.250}
>      cylinder{z*-.007,z*.007,.69 translate z*-.150}
>      cylinder{z*-.007,z*.007,.69 translate z*-.075}
>      cylinder{z*-.007,z*.007,.69 translate z*    0}
>      cylinder{z*-.007,z*.007,.69 translate z* .075}
>      cylinder{z*-.007,z*.007,.69 translate z* .150}
>      cylinder{z*-.007,z*.007,.69 translate z* .250}
>              }
>      cylinder{z*-.1,z*.1,.63 }
>              }
>  intersection{
>         torus{.4,.27 rotate 90*x scale<1,1,1.4>}
>      cylinder{z*-1,z*1,.5 open}
>              }
>      cylinder{z*-1,z*1,.3 }
>       pigment{rgb .05}
>              }
>
>
>  object{Tire_With_Tread scale<1.2,1.2,.75>rotate 65*y translate z*-1.5
>  finish{ambient .3 specular 1}}
>
>  object{Tire_With_Tread scale<1.2,1.2,.50>rotate 95*x
translate<.25,-.75,-3>
>  finish{ambient .3 specular .64}}
>
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net


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From: Ken
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 9 Mar 1999 20:45:34
Message: <36E5CDE3.F83D5ED@pacbell.net>
Colorman (Kraxmel) wrote:
> 
> Thanks a lot for the comments on the buggy modeling!  I sat down with a
> peice of graph paper and used my drafting skills from college, and built
> them based on some pics I found on the net.
> 
> I also know bout them tires, and by the time I got this pic to where it is,
> I decided to let them go.  The buggies are eventually going on a race track
> that I plan to animate.
> 
> Cman
> 
> --

  It was intended as a fun exersize in what can be done to a torus
to make it more tire like in appearance.  I was quite pleased with
the grooved tire version. I now need to work on a mehtod of adding
angles to the groove and variations in the cut of the tire. Still need
to add the GoodYear tire logos as well.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Edward Wedig
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 10 Mar 1999 23:54:17
Message: <36E74CA5.F4AFECF8@kreber.com>
Mike wrote:
> 
> If you're going to be out in the desert, you want something to give you
> more traction on the dunes (and any hostiles you may encounter). :)
> 
> 
>   ------------------------------------------------------------------------
>  [Image]

Quick! To the Porcupinemobile SquirrelBoy! <G>

-Ed (just blame it on the cold medicine....)

-- 
Edward Wedig
aka Doc Brown
Graphic Artist, 3D Designer, Gamemaster, Nice Guy
http://www.netwalk.com/~docbrown


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From: Colorman (Kraxmel)
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 11 Mar 1999 20:14:29
Message: <36e86a75.0@news.povray.org>
I get the feeling from this exercise that detail is everything!  Not to put
that down in anyway!

Hopefully this weekend (and it will be a busy one), I can get more work done
on the track and get the animated stuff rolling.

Cman

--


Ken wrote in message <36E### [at] pacbellnet>...
>Colorman (Kraxmel) wrote:
>>
>> Thanks a lot for the comments on the buggy modeling!  I sat down with a
>> peice of graph paper and used my drafting skills from college, and built
>> them based on some pics I found on the net.
>>
>> I also know bout them tires, and by the time I got this pic to where it
is,
>> I decided to let them go.  The buggies are eventually going on a race
track
>> that I plan to animate.
>>
>> Cman
>>
>> --
>
>  It was intended as a fun exersize in what can be done to a torus
>to make it more tire like in appearance.  I was quite pleased with
>the grooved tire version. I now need to work on a mehtod of adding
>angles to the groove and variations in the cut of the tire. Still need
>to add the GoodYear tire logos as well.
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net


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From: Ken
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 11 Mar 1999 23:15:17
Message: <36E89415.B5F84191@pacbell.net>
Colorman (Kraxmel) wrote:
> 
> I get the feeling from this exercise that detail is everything!  Not to put
> that down in anyway!
> Cman

I would say that with the detail you put into making the frame and body
the few extra steps to make the tires look realistic would be worth the
effort expended.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Kraxmel
Subject: Re: Dune Buggies Revisited (71K - 1024x768)
Date: 12 Mar 1999 12:45:30
Message: <36e952ba.0@news.povray.org>
Actually you are correct!

At the time I did not know how I wanted to make them look.  And I didn't
really know how to go about doing it with _ease_.

CMan


Ken wrote in message <36E89415.B5F84191@pacbell.net>...
>Colorman (Kraxmel) wrote:
>>
>> I get the feeling from this exercise that detail is everything!  Not to
put
>> that down in anyway!
>> Cman
>
>I would say that with the detail you put into making the frame and body
>the few extra steps to make the tires look realistic would be worth the
>effort expended.
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net


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