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ok, i put a fog in the skull scene, played with a couple columns, and i
think it looks pretty neat. This is basically just doodling with the
computer, but you learn some neat stuff by just going, hey what happens
when i do this?
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Attachments:
Download 'crystal_skull_uw.jpg' (44 KB)
Preview of image 'crystal_skull_uw.jpg'
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It looks cool, but I recommend a snorkel dive! ;)
GrimDude
vos### [at] arkansasnet
Scott McDonald wrote in message <36D09CCB.F1BE0F16@metrolink.com>...
>ok, i put a fog in the skull scene, played with a couple columns, and i
>think it looks pretty neat. This is basically just doodling with the
>computer, but you learn some neat stuff by just going, hey what happens
>when i do this?
Post a reply to this message
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On Sun, 21 Feb 1999 18:54:51 -0500, Scott McDonald
<sco### [at] metrolinkcom> wrote:
>ok, i put a fog in the skull scene, played with a couple columns, and i
>think it looks pretty neat. This is basically just doodling with the
>computer, but you learn some neat stuff by just going, hey what happens
>when i do this?
IMHO it will look much more "underwaterish" if you apply a subtle
normal perturbation to the camera ray.
---------
Peter Popov
ICQ: 15002700
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