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Keep it simple and symmetrical.
Andy Cocker
--------------------------
and### [at] acockerfreeservecouk
Post a reply to this message
Attachments:
Download 'Circ.jpg' (104 KB)
Preview of image 'Circ.jpg'
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Andrew Cocker wrote:
>
> Keep it simple and symmetrical.
>
> Andy Cocker
I agree entirely. See attached.
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
Attachments:
Download 'scene1.jpg' (12 KB)
Preview of image 'scene1.jpg'
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Very nice, Ken.
Isn't POV wonderful for doing things like this? I don't have the skill / patience /
inclination to model real world objects, so these abstract shapes appeal to me.
Andy Cocker
--------------------------
and### [at] acockerfreeservecouk
Ken wrote in message <36D02711.945F8524@pacbell.net>...
>Andrew Cocker wrote:
>>
>> Keep it simple and symmetrical.
>>
>> Andy Cocker
>
>I agree entirely. See attached.
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net
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These are interesting. Perhaps a quiz question: how many cones, spheres,
boxes and torii are in the image?
Margus
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Margus Ramst wrote in message <36d04cdb.0@news.povray.org>...
>These are interesting. Perhaps a quiz question: how many cones, spheres,
>boxes and torii are in the image?
>
>Margus
>
>
There may be thousands of spheres inside each one that we'll never know about.
Andy Cocker
--------------------------
and### [at] acockerfreeservecouk
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No! That would be cheating! Mr. Tyler do wouldn't do that!!
Margus
Andrew Cocker wrote in message <36d04fc2.0@news.povray.org>...
>
>There may be thousands of spheres inside each one that we'll never know
about.
>
>Andy Cocker
>
>--------------------------
>and### [at] acockerfreeservecouk
>
>
>
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Margus Ramst wrote:
>
> These are interesting. Perhaps a quiz question: how many cones, spheres,
> boxes and torii are in the image?
>
> Margus
Just to keep your propellers spinning the attached image uses the same number
of objects, maybe even one less object (can't remember righ now), in a slightly
different process. Sorry about the icky colors Mr.jpg strikes again.
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
Attachments:
Download 'scene2.jpg' (12 KB)
Preview of image 'scene2.jpg'
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Ken,
how many of these do you have?
I imagine a big wall with perfectly framed A4-size prints with these
objects, hunderds of them. Would look great.
ingo
--
Met dank aan de muze met het glazen oog.
Ken heeft geschreven in bericht <36D05612.5A604F9D@pacbell.net>...
>Just to keep your propellers spinning the attached image uses the same
number
>of objects, maybe even one less object (can't remember righ now), in a
slightly
>different process. Sorry about the icky colors Mr.jpg strikes again.
>
>--
>Ken Tyler
>
>mailto://tylereng@pacbell.net
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ingo wrote:
>
> Ken,
> how many of these do you have?
> I imagine a big wall with perfectly framed A4-size prints with these
> objects, hunderds of them. Would look great.
>
> ingo
> --
> Met dank aan de muze met het glazen oog.
I didn't do them for fun although the symetery and geometric shape
of them facinates me.
I decided one day some time ago that if I was going to become skilled
with this program it was time to go back to the very beginning and learn
all of the different things one can do with simple primitives. These last
two images are a result of planned experiments with the cone object. I
have similar files for the box, sphere, cylinder, disc, and torus objects
as well. Cones are really more versitle than I would have ever guessed
had I not spent time learning to control their position, size, and general
behaviour.
The objects in the first image were created from just 4 cones and one
box or sphere. In the second image they are made from four cones only !!!
See if you can figure out how I accomplished that little trick.
Hint: CSG
--
Ken Tyler
mailto://tylereng@pacbell.net
Post a reply to this message
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