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An early test of a fur generator I'm working on (inspired by Ken's toupee
image :) It's still a mess, but I'm quite happy with the results (i.e. I'm
amazed that I finally got the thing to parse at all). It relies on the
Superpatch's trace() function and currently works best with roughly
spherical shapes (hence Shaggy looks like a furry loaf of bread)
BTW, each hair is a "worm" shape from an earlier experiment. Here they
consist of 3 segments with some randomness in shape/height/orientation.
The second image shows Shaggy in a major headwind. Wind effects are sth.
that I'm stil trying to improve.
Better examples could probably be presented. But until then, any suggestions
/ comments?
Margus
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Attachments:
Download 'shaggy1.jpg' (17 KB)
Download 'shaggy2.jpg' (14 KB)
Preview of image 'shaggy1.jpg'

Preview of image 'shaggy2.jpg'

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When I first saw it I thought it looks like Bill Clinton. Maybe this
could be his mascot!
Nice fur!
Marc
--
Marc Schimmler
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Margus Ramst wrote:
>
> An early test of a fur generator I'm working on (inspired by Ken's toupee
> image :) It's still a mess, but I'm quite happy with the results (i.e. I'm
> amazed that I finally got the thing to parse at all). It relies on the
> Superpatch's trace() function and currently works best with roughly
> spherical shapes (hence Shaggy looks like a furry loaf of bread)
> BTW, each hair is a "worm" shape from an earlier experiment. Here they
> consist of 3 segments with some randomness in shape/height/orientation.
> The second image shows Shaggy in a major headwind. Wind effects are sth.
> that I'm stil trying to improve.
> Better examples could probably be presented. But until then, any suggestions
> / comments?
>
> Margus
Next time I throw down the gauntlet, challenging you to a duel, I'm going to
have to first provide a higher threshold of artistry for you people to exceed.
Each time I finaly figure out how to do something I have as yet seen done,
or done well, a couple of days later work shows up here making my contributions
look pitiful. Sigh !
In regard to your Pets:
These are sure to give those cabbage patch dolls and beenie babies thingy's
a run for their money. Be sure to have these marketed before Christmas this
year. The home television shopping network would also find loving homes for
these cute, affectionate, and lovable little creatures (for low modest price).
--
Ken Tyler
mailto://tylereng@pacbell.net
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Margus Ramst wrote:
> An early test of a fur generator I'm working on (inspired by Ken's toupee
> image :) It's still a mess, but I'm quite happy with the results (i.e. I'm
> amazed that I finally got the thing to parse at all). It relies on the
> Superpatch's trace() function and currently works best with roughly
> spherical shapes (hence Shaggy looks like a furry loaf of bread)
> BTW, each hair is a "worm" shape from an earlier experiment. Here they
> consist of 3 segments with some randomness in shape/height/orientation.
> The second image shows Shaggy in a major headwind. Wind effects are sth.
> that I'm stil trying to improve.
> Better examples could probably be presented. But until then, any suggestions
> / comments?
>
> Margus
>
> [Image]
>
> [Image]
Great Fur! make it green and you have a Chia pet!
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Margus Ramst wrote:
> An early test of a fur generator I'm working on (inspired by Ken's toupee
> image :) It's still a mess, but I'm quite happy with the results (i.e. I'm
> amazed that I finally got the thing to parse at all). It relies on the
> Superpatch's trace() function and currently works best with roughly
> spherical shapes (hence Shaggy looks like a furry loaf of bread)
But, he's cuute.
> BTW, each hair is a "worm" shape from an earlier experiment. Here they
> consist of 3 segments with some randomness in shape/height/orientation.
> The second image shows Shaggy in a major headwind. Wind effects are sth.
> that I'm stil trying to improve.
Wind effects are what?
> Better examples could probably be presented. But until then, any suggestions
> / comments?
It does look a little "fuzzy" but it could just be compression at that
distance, it's hard to tell. I'm rather amazed, too.
Shaggy (tm), he's got the best traits of a dreeble(tm?), a hedgehog, and
a scrubby brush combined! ;>
Mel
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Marc Schimmler wrote:
> When I first saw it I thought it looks like Bill Clinton. Maybe this
> could be his mascot!
>
> Nice fur!
>
> Marc
Muhahahaha! That's awful, now I can't look at the 'headwind' shot
without thinking about Bill. :D
Mel :>
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Neat-o! The second one would make a cool beard, IMHO...
Prez Midnite............... out.
e-mail:prezmid at disinfo dot net
http://westwood.fortunecity.com/sander/73/index.html
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Mel wrote in message <36CAD5B3.F0A4C97D@america.net>...
>
>
>Marc Schimmler wrote:
>
>> When I first saw it I thought it looks like Bill Clinton. Maybe this
>> could be his mascot!
>>
>> Nice fur!
>>
>> Marc
>
>Muhahahaha! That's awful, now I can't look at the 'headwind' shot
>without thinking about Bill. :D
>
>Mel :>
Reminds me more of Hillary. Something around the nose area, I think. ;) Oh,
but the hair is definately Bill-ish. heh
GrimDude
vos### [at] arkansas net
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Ken wrote in message <36CA96C2.A8BB51DB@pacbell.net>...
>
>Next time I throw down the gauntlet, challenging you to a duel, I'm going
to
>have to first provide a higher threshold of artistry for you people to
exceed.
>Each time I finaly figure out how to do something I have as yet seen done,
>or done well, a couple of days later work shows up here making my
contributions
>look pitiful. Sigh !
>
Hey now! Don't be sad :)
You still hold the number of hairs record: Shaggy only has about 5000 of
them. An average human has about 100K hairs, but I think 25K would suffice
for most images.
>In regard to your Pets:
>
>These are sure to give those cabbage patch dolls and beenie babies thingy's
>a run for their money. Be sure to have these marketed before Christmas this
>year. The home television shopping network would also find loving homes for
>these cute, affectionate, and lovable little creatures (for low modest
price).
>
Bleah! Beanie babies! Being a XOOM member I constantly get mails about price
cuts on beanie babies. Ironically, I don't even know what exactly is a
beanie baby (nor do I think I want to know)
Margus
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Marc Schimmler wrote in message <36CA71EE.E12500B4@ica.uni-stuttgart.de>...
>When I first saw it I thought it looks like Bill Clinton. Maybe this
>could be his mascot!
Funny you should say that - it's exactly what I thought. It seems I have
unwittingly reproduced the hair of Mr. William Clinton...
Margus
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Mel wrote in message <36CAD5AC.19628830@america.net>...
>
>But, he's cuute.
>
Yeah, I suppose he is. Sorry about that ;)
>
>Wind effects are what?
>
Well, the "headwind" image is a rather extreme example. By wind effects I
really mean specifying a general direction in which all the hairs will bend,
so you can simulate wind, gravity, hair-raising suspense <g> etc.
Margus
Post a reply to this message
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Margus Ramst wrote:
>
> An early test of a fur generator I'm working on (inspired by Ken's toupee
> image :) It's still a mess, but I'm quite happy with the results (i.e. I'm
> amazed that I finally got the thing to parse at all). It relies on the
> Superpatch's trace() function and currently works best with roughly
> spherical shapes (hence Shaggy looks like a furry loaf of bread)
> BTW, each hair is a "worm" shape from an earlier experiment. Here they
> consist of 3 segments with some randomness in shape/height/orientation.
> The second image shows Shaggy in a major headwind. Wind effects are sth.
> that I'm stil trying to improve.
> Better examples could probably be presented. But until then, any suggestions
> / comments?
>
> Margus
>
Kena!
I tried to create something like that (for hair approximation) by using
same approach (tracing to object's surface from its center) last year,
but failed miserably: it worked, but result was less than acceptable.
This was probably due to hair type: I used cones for fast results, but
looking Your picture, I realize that something more sophisticated works
much better. Now I know, what PovRay means: Persistence of Ray tracer
(in order to get good results). Unfortunately persistence is the very
thing, which seems to miss in my case :-( (in addition to time).
This approach (creating many, many objects) seems to give better results
in some cases than media: it will probably render faster and result is
more realistic. There was teddy bear, whose fur looked better than
anything before seen for hobbist range, but realism still lacked. I
tried to create hairs, using media, but again, I had not enough
persistence and result was not good.
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Mel wrote:
>
> > The second image shows Shaggy in a major headwind. Wind effects are sth.
> > that I'm stil trying to improve.
>
> Wind effects are what?
>
The "sth." is short for "something", right?
Post a reply to this message
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GrimDude wrote:
>
> Mel wrote in message <36CAD5B3.F0A4C97D@america.net>...
> >
> >
> >Marc Schimmler wrote:
> >
> >> When I first saw it I thought it looks like Bill Clinton. Maybe this
> >> could be his mascot!
> >>
> >> Nice fur!
> >>
> >> Marc
> >
> >Muhahahaha! That's awful, now I can't look at the 'headwind' shot
> >without thinking about Bill. :D
> >
> >Mel :>
>
> Reminds me more of Hillary. Something around the nose area, I think. ;) Oh,
> but the hair is definately Bill-ish. heh
If you make it a little longer it could look like Don Kings hair ; )
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>Shaggy (tm), he's got the best traits of a dreeble(tm?), a hedgehog, and
>a scrubby brush combined! ;>
>
What's a dreeble?
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>The "sth." is short for "something", right?
Stiff Thick Hair! :)
GrimDude
vos### [at] arkansas net
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Nathan Kopp wrote:
>
>
> The "sth." is short for "something", right?
Righto. I luv 2 abbr. (Yes, I love to abbreviate)
Margus
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Dave wrote:
>
> >Shaggy (tm), he's got the best traits of a dreeble(tm?), a hedgehog, and
> >a scrubby brush combined! ;>
> What's a dreeble?
I kinda knew I'd get asked <shrug> ;>
There these odd little toys that some company made several years back.
A little oblong furry thing with eyes, if you scratch it, it purrs (has
a little motor). It seems that while there weren't any official Star
Trek tribbles (a little alien creature with just the fur) being made
some company decided to make something similar (no guarantee about those
motivations, just seems that way). Anyway, there cute (in an odd sort
of way). :)
Mel
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Margus Ramst schrieb in Nachricht <36cb1a30.0@news.povray.org>...
>Bleah! Beanie babies! Being a XOOM member I constantly get mails about
price
>cuts on beanie babies.
Yep, so do I...
> Ironically, I don't even know what exactly is a
>beanie baby (nor do I think I want to know)
Neither do I...
--
Rudy Velthuis
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