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I took and modified N.M.'s idea for a wireframe off of the c.g.r.r.
newsgroup, took and modified a fire texture I found somewhere on this
newsgroup. I applied it to my metalman.inc and viola! Some kind of
metaphor for the human spirit, huh?
One of the key changes was changing the density from spherical to bozo.
object {body2
texture
{ pigment
{ gradient x color_map
{ [0 rgb <.1,.1,.5>]
[.25 rgbt <1,1,1,1>]
[.89 rgbt <1,1,1,1>]
[1 rgb <.1,.1,.5>]
}
scale 0.15
}
}
texture
{ pigment
{ gradient y color_map
{ [0 rgb <.1,.1,.5>]
[.25 rgbt <1,1,1,1>]
[.89 rgbt <1,1,1,1>]
[1 rgb <.1,.1,.5>]
}
scale 0.15
}
}
interior {
media {
emission rgb 1 //<0.75,0.75,0.75>
intervals 30
samples 10, 10
confidence 0.9999
variance 1/1000
density {
//spherical
bozo
scallop_wave
turbulence 0.9
color_map {
[0.0 color rgb <0, 0, 0>] //You need this
[0.25 color rgb <1, 0., 0>]
[0.5 color rgb <1, 1, 0>]
[0.75 color rgb <1, 0, 0>]
[1.0 color rgb <0, 0, 0>]// you need this
}
scale 0.5 //you need this
}
}
}
hollow
}
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Yes, thanks, if I lifted it from you. I am especially grateful when inventors of new
concepts share their code, and so I hope I haven't made anyone less likely to share
in the future.
Ken wrote:
> Greg M. Johnson wrote:
>
> > I took and modified N.M.'s idea for a wireframe off of the c.g.r.r. newsgroup,
> > took and > modified a fire texture I found somewhere on this newsgroup.
>
> Hmmm ! Looks familiar to me :)
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Greg M. Johnson wrote:
> Yes, thanks, if I lifted it from you. I am especially grateful when inventors of
new
> concepts share their code, and so I hope I haven't made anyone less likely to share
> in the future.
If a doctor develops a new method of saving human lifes,
and then announces the discovery to the world, you think
he would keep others from...
... well it's exactly like that with sharing Pov code.
:)
--
Ken Tyler
tyl### [at] pacbellnet
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I have to disagree, partly.
I don't mind that my ideas and code is used by someone, The fun is in
creating it. I'd be happy if someone managed to do better fireworks with
my code, I know it can be done, but I'm no longer interested in doing a
scene with fworks, the fun was to create it. But if someone uses it, I'd
like a credit for it. I think it is always important to notify of whom's
code you are peeking at/ using when you design a scene.
//Spider
Ken wrote:
>
> Greg M. Johnson wrote:
>
> > Yes, thanks, if I lifted it from you. I am especially grateful when inventors of
new
> > concepts share their code, and so I hope I haven't made anyone less likely to
share
> > in the future.
>
> If a doctor develops a new method of saving human lifes,
> and then announces the discovery to the world, you think
> he would keep others from...
> ... well it's exactly like that with sharing Pov code.
>
> :)
>
> --
> Ken Tyler
>
> tyl### [at] pacbellnet
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