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5 Oct 2024 05:14:07 EDT (-0400)
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From: Bob Hughes
Subject: Re: Just a room
Date: 31 Jan 1999 12:08:48
Message: <36B48E09.88F462A9@aol.com>
Your onto something there. Cameras, surfaces, eyes (I have astigmatism
so this one is particularly interesting, for me, without glasses). All
can cause lens flare. Even atmospheres, etc. Heck, maybe everything
under the sun (or light?).


Ken wrote:
> 
> Remco de Korte wrote:
> 
> > Errrr, lens-flares only happen when you have a lens?
> > If you want your image to look as real as possible you could try to make it look
> > like if it were through a camera. Perhaps that tells us something about the way
> > we see reality.
> >
> > Remco
> 
> If you have ever looked at the rounded corner of a chrome
> bumper in bright sunlight you must surely have noticed that
> lens flares can occur independantly of camreas. Like that
> flare the seems to rip right through the outer cornea of
> your eye right into you brain. But really some objects
> with the right surface properties will disperse the light
> with a flaring brilliance.
> 
> --
> Ken Tyler
> 
> tyl### [at] pacbellnet

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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From: Kyle
Subject: Re: Just a room
Date: 31 Jan 1999 17:38:13
Message: <36B4DB56.380C0A57@geocities.com>
Hey, that looks almost exactly like mine.  Cool, I never thought someone
would try to duplicate one of my images, (I'm pretty new at this) 
Thanks for the flattery. :-)

Oh, BTW,  great image.  I'm still working on mine, we'll have to compare
when they're finished.
		Kyle


Zeger Knaepen wrote:
> 
> I was planning to make a prison cell like Kyle's, but it doesn't look like
> one.  So I call it 'just a room'.
> Radiosity used.
> Blurry reflection on door is done with PSP5, as well as the glow on the
> light.
> I made some errors like forgetting to add a lensflare.  Also POVRay had
> trouble rendering the reflections on the door, so I had to change it in PSP.
> It looks much better than the original render (second image).
> 
> ZK
> 
>  [Image]
> 
>  [Image]


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