Hi. This is just a quick peek at the dungeon I'm making and have been
posting. I added the bars like GrimDude suggested. I also separated the
cells into sections using the colums already present there. This of
course is just a quick test render (320x240) without area_lights or the
appropriate textures or radiosity. 21 minutes on my faithful 133.
Anthony Bennett wrote:
> > Hi. This is just a quick peek at the dungeon I'm making and have been> posting. I added the bars like GrimDude suggested. I also separated the> cells into sections using the colums already present there. This of> course is just a quick test render (320x240) without area_lights or the> appropriate textures or radiosity. 21 minutes on my faithful 133.
That is a very different look at it and one that I find working in the
right direction. Keep working on the detail and this going to be first
class stuff.
--
Ken Tyler
mailto://tylereng@pacbell.net
I don't know, there's just something I don't like about that view. Have
you tried moving the camera around, maybe to floor looking up with those
torches near the top of the picture? I dunno, it just doesn't seem
right to me. I definately like this pic better than the others,(I can
actually see it :-)
Kyle
Anthony Bennett wrote:
> > Hi. This is just a quick peek at the dungeon I'm making and have been> posting. I added the bars like GrimDude suggested. I also separated the> cells into sections using the colums already present there. This of> course is just a quick test render (320x240) without area_lights or the> appropriate textures or radiosity. 21 minutes on my faithful 133.> > ------------------------------------------------------------------------> [Image]
Uh, oh! Inspiration has struck!
Grim
Anthony Bennett wrote in message <36FD0386.F2C720A1@panama.phoenix.net>...
>Hi. This is just a quick peek at the dungeon I'm making and have been>posting. I added the bars like GrimDude suggested. I also separated the>cells into sections using the colums already present there. This of>course is just a quick test render (320x240) without area_lights or the>appropriate textures or radiosity. 21 minutes on my faithful 133.>
That's a vast improvement.
--
----------------------
Andy
------------------------------------------------------------------------------------------
-
--The Home Of Lunaland--
--visit my POV-Ray gallery--
--listen to my music--
www.acocker.freeserve.co.uk
Anthony Bennett <ben### [at] panamaphoenixnet> wrote in message
news:36FD4933.1F413167@panama.phoenix.net...
> Is this better?>
--------------------------------------------------------------------------------
Yes.
--
----------------------
Andy
------------------------------------------------------------------------------------------
-
--The Home Of Lunaland--
--visit my POV-Ray gallery--
--listen to my music--
www.acocker.freeserve.co.uk
Anthony Bennett <ben### [at] panamaphoenixnet> wrote in message
news:36FD4BBE.CF0A5C34@panama.phoenix.net...
> So you think the Kyle-Cam should replace my previous camera for the final image?>
This looks MUCH better than your previous posts, they looked to grainy, love
those bars - wondering about trying something similar myself now - nice one.
Rick
Anthony Bennett wrote in message <36FD0386.F2C720A1@panama.phoenix.net>...
>Hi. This is just a quick peek at the dungeon I'm making and have been>posting. I added the bars like GrimDude suggested. I also separated the>cells into sections using the colums already present there. This of>course is just a quick test render (320x240) without area_lights or the>appropriate textures or radiosity. 21 minutes on my faithful 133.>
Anthony Bennett wrote in message <36FD4933.1F413167@panama.phoenix.net>...
>Is this better?>
OH YES!
forget what i said earlier, that was good, this is a huge improvement.
Rick