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Anthony Bennett wrote:
>
> Hi. This is just a quick peek at the dungeon I'm making and have been
> posting. I added the bars like GrimDude suggested. I also separated the
> cells into sections using the colums already present there. This of
> course is just a quick test render (320x240) without area_lights or the
> appropriate textures or radiosity. 21 minutes on my faithful 133.
That is a very different look at it and one that I find working in the
right direction. Keep working on the detail and this going to be first
class stuff.
--
Ken Tyler
mailto://tylereng@pacbell.net
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I don't know, there's just something I don't like about that view. Have
you tried moving the camera around, maybe to floor looking up with those
torches near the top of the picture? I dunno, it just doesn't seem
right to me. I definately like this pic better than the others,(I can
actually see it :-)
Kyle
Anthony Bennett wrote:
>
> Hi. This is just a quick peek at the dungeon I'm making and have been
> posting. I added the bars like GrimDude suggested. I also separated the
> cells into sections using the colums already present there. This of
> course is just a quick test render (320x240) without area_lights or the
> appropriate textures or radiosity. 21 minutes on my faithful 133.
>
> ------------------------------------------------------------------------
> [Image]
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Uh, oh! Inspiration has struck!
Grim
Anthony Bennett wrote in message <36FD0386.F2C720A1@panama.phoenix.net>...
>Hi. This is just a quick peek at the dungeon I'm making and have been
>posting. I added the bars like GrimDude suggested. I also separated the
>cells into sections using the colums already present there. This of
>course is just a quick test render (320x240) without area_lights or the
>appropriate textures or radiosity. 21 minutes on my faithful 133.
>
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Is this better?
Post a reply to this message
Attachments:
Download 'kyle-cam.jpg' (25 KB)
Preview of image 'kyle-cam.jpg'
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That's a vast improvement.
--
----------------------
Andy
------------------------------------------------------------------------------------------
-
--The Home Of Lunaland--
--visit my POV-Ray gallery--
--listen to my music--
www.acocker.freeserve.co.uk
Anthony Bennett <ben### [at] panamaphoenixnet> wrote in message
news:36FD4933.1F413167@panama.phoenix.net...
> Is this better?
>
--------------------------------------------------------------------------------
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So you think the Kyle-Cam should replace my previous camera for the final image?
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Yes.
--
----------------------
Andy
------------------------------------------------------------------------------------------
-
--The Home Of Lunaland--
--visit my POV-Ray gallery--
--listen to my music--
www.acocker.freeserve.co.uk
Anthony Bennett <ben### [at] panamaphoenixnet> wrote in message
news:36FD4BBE.CF0A5C34@panama.phoenix.net...
> So you think the Kyle-Cam should replace my previous camera for the final image?
>
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This looks MUCH better than your previous posts, they looked to grainy, love
those bars - wondering about trying something similar myself now - nice one.
Rick
Anthony Bennett wrote in message <36FD0386.F2C720A1@panama.phoenix.net>...
>Hi. This is just a quick peek at the dungeon I'm making and have been
>posting. I added the bars like GrimDude suggested. I also separated the
>cells into sections using the colums already present there. This of
>course is just a quick test render (320x240) without area_lights or the
>appropriate textures or radiosity. 21 minutes on my faithful 133.
>
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Anthony Bennett wrote in message <36FD4933.1F413167@panama.phoenix.net>...
>Is this better?
>
OH YES!
forget what i said earlier, that was good, this is a huge improvement.
Rick
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This is fantastic, really comming along nicely. The alternative camera
angle is quite interesting. And yes definitely not as grainy as previous
posts, though you did receive some appreciative replies about the
textrues previously.
Steve
Anthony Bennett wrote:
>
> Hi. This is just a quick peek at the dungeon I'm making and have been
> posting. I added the bars like GrimDude suggested. I also separated the
> cells into sections using the colums already present there. This of
> course is just a quick test render (320x240) without area_lights or the
> appropriate textures or radiosity. 21 minutes on my faithful 133.
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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