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Sorry, i think i got it curved the wrong way (duh!):
cylinder {<0,1000,-100>,<0,-1000,-100>,-100 hollow
pigment {rgb 0.1}
finish {reflection 1}
--
Sam
mailto:smi### [at] paradisenetnz
http://www.geocities.com/SiliconValley/Horizon/4152/
"Someday we'll look back on this moment and plow into a parked car."
-- Evan Davis
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Well considering the haloes are ex-worms, yeh cannae really dae it nae more...
Rikard Bosnjakovic wrote:
> Malachite NightWind wrote:
>
> > I see some people using fire and such in their renders but I haven't
> > been able to figure out how to do it myself. I'm far from being a good
> > (or decent) ray tracer (as my trace I posted above shows) but I keep
> > trying. I Have found textures for fire and lightning in the Texture
> > Library that POV's site has a link to but that's as close as I've
> > gotten. I'm going to try a better render, hopefully it'll be of more
> > note than my last. ;)
>
> If i recall correctly, there's an example of an "explosion" using halos in
> the tutorial.
>
> --
> // Rikard Bosnjakovic - http://hem2.passagen.se/rikbo - ICQ: 1158217
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