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This scene is still _only_ lit by reflective caustics.
Ambient levels are there, but low, and no lightsources
are pointed at something else than the reflectors
The floor texture is rather complex, the circle forms are in that.
I'll do a render without photons and show.
This took TIME.
---Settings---
800x600 AA: 0.3
Peak Memory : 40 898 552 bytes
Time For Parse: 00h 10m 03s
Time For Trace: 14h 41m 20s
Time Total: 14h 51m 23s
Photons shot: 1 467 990 //not a good ratio, I know.
Photons stored: 0 206 462 //But, I don't want to wait for
//14 hours again to see the stats.
----
Global photon settings
#declare phd = 3;
ambient_light 0
max_trace_level 30
photons {
gather 40, 200
radius 0.25*phd, 1
jitter 0.4
autostop 0
}
Reflector photons settings(They are high, one is clearly visible)
photons {
density 0.002*phd
refraction off
reflection on
}
Mirror photon settings(Theese are visible, ya know.)
photons {
density 0.00185*phd
refraction off
reflection on
}
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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Attachments:
Download 'start2-aa03-save.jpg' (122 KB)
Preview of image 'start2-aa03-save.jpg'
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The same scene, but without photons, and with a new lightsource.(<0,40,0> rgb
.4)
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
Post a reply to this message
Attachments:
Download 'start3.jpg' (24 KB)
Preview of image 'start3.jpg'
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