POV-Ray : Newsgroups : povray.binaries.images : Go Board -685k+ 1024 X 768 Server Time
4 Oct 2024 19:20:59 EDT (-0400)
  Go Board -685k+ 1024 X 768 (Message 1 to 4 of 4)  
From: Gregoire Millette
Subject: Go Board -685k+ 1024 X 768
Date: 10 Mar 1999 21:06:54
Message: <36E72523.26198B85@sympatico.ca>
Rendered this about a day ago.
Was bored at work and worked on it for about 2 hours.
Had to wait until I got home from work to position the stones.
The stone placement at this moment show and advanced game in progress.

No odd little tricks were used in making this pic.
the black lines are just cylinders and spheres unionized together and
then clipped so that they look like plain black lines.
the stones are just shperes squashed on their y axis.
the board if I remember well is using the DMFWood4 or DMFWood5 texture.
And the ground is your standard White_Marble texture.
The whole scene is lit by one spotlight on the left and behind the
camera

If you want to see more images just goto
http://members.xoom.com/gregoirem to see most of my images.
If you want animation fun goto one of my more popular sites :)
http://www3.sympatico.ca/gfm

[Image]


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Download 'us-ascii' (2 KB) Download 'c:\windows\temp\nsmailoh.jpeg.jpg' (685 KB)

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From: Steve
Subject: Re: Go Board -685k 1024 X 768
Date: 10 Mar 1999 21:35:25
Message: <36E729E8.A7C9E12F@ndirect.co.uk>
Gregoire

I really like this.  Don't know or understand the game but it is lit
beautifully.  

The only want that I can see sstraight off is that maybe a few degrees
rotation on the plane wouldn't go a miss.  

Enjoyed looking at this and thinking about it.

Cheers
Steve

Gregoire Millette wrote:
> 
> Rendered this about a day ago.
> Was bored at work and worked on it for about 2 hours.
> Had to wait until I got home from work to position the stones.
> The stone placement at this moment show and advanced game in progress.
> 
> No odd little tricks were used in making this pic.
> the black lines are just cylinders and spheres unionized together and
>  then clipped so that they look like plain black lines.
> the stones are just shperes squashed on their y axis.
> the board if I remember well is using the DMFWood4 or DMFWood5
> texture.
> And the ground is your standard White_Marble texture.
> The whole scene is lit by one spotlight on the left and behind the
>  camera
> 
> If you want to see more images just goto
> http://members.xoom.com/gregoirem to see most of my images.
> If you want animation fun goto one of my more popular sites :)
> http://www3.sympatico.ca/gfm
> 
> [Image]


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From: jerome grimbert
Subject: Re: Go Board -685k+ 1024 X 768
Date: 11 Mar 1999 02:44:45
Message: <36E77464.91C6959E@atos-group.com>
Just my opinion, but I found the lines are too thick (as well as
the
dot ).
The stone are just nice.

Maybe I'm confusing with shogi board, but shouldn't the goban
square be
more rectangular than square? It seem's you use a perfect square
for
your grid. 

The wood is nice, even if a little too red when compared to some
goban I have seen (generally blanched almond...).


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From: Bob Hughes
Subject: Re: Go Board -685k+ 1024 X 768
Date: 11 Mar 1999 04:25:08
Message: <36E78BB7.E3784BE5@aol.com>
Will have to reply via this other reply due to length of time involved
in getting back to the original posting.
That is probably the largest Jpeg file I've encountered here, file size
not resolution.
Don't know the game. The wood shows that awful tendency to get
interference patterns at the far side when thin lines get close
together. Only thing that I've ever found to help is to use more
antialiasing depth, like 4x4 rays or more instead of default 3x3. But it
takes longer to render and doesn't always do enough good.


jerome grimbert wrote:
> 
> Just my opinion, but I found the lines are too thick (as well as
> the
> dot ).
> The stone are just nice.
> 
> Maybe I'm confusing with shogi board, but shouldn't the goban
> square be
> more rectangular than square? It seem's you use a perfect square
> for
> your grid.
> 
> The wood is nice, even if a little too red when compared to some
> goban I have seen (generally blanched almond...).

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
 mailto:inv### [at] aolcom?PoV


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