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Just been working on this in Moray, made from 100% CSG, and took 5HRs to
render.
The Model is Jointed, all i have to do now if figure out how the IK works
and I'll be real happy!
Rick
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Attachments:
Download 'working.jpg' (37 KB)
Preview of image 'working.jpg'
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I've been wanting to make one of these for a long time now, yours looks
real good aside from the perfection of it (like thats a bad thing?).
Varying the wooden texture from piece to piece a bit would be great.
Also maybe a less polished highlight.
Nice.
Rick wrote:
>
> Just been working on this in Moray, made from 100% CSG, and took 5HRs to
> render.
>
> The Model is Jointed, all i have to do now if figure out how the IK works
> and I'll be real happy!
>
> Rick
>
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
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On Fri, 5 Mar 1999 09:42:46 -0000, "Rick" <xga### [at] dialpipexcom> wrote:
>Just been working on this in Moray, made from 100% CSG, and took 5HRs to
>render.
>
>The Model is Jointed, all i have to do now if figure out how the IK works
>and I'll be real happy!
The model looks good, but (there's always a 'but' ;-) the textures could
use a little more work: it seems like you've used the exact same image map
on all the parts of your model, which makes it look a bit to 'regular'....
--
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets
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A good model, even if I thionk the head is to thick. as for the textures, I'd
remove some of the glossiness(phong)
very good indead
Rick wrote:
>
> Just been working on this in Moray, made from 100% CSG, and took 5HRs to
> render.
>
> The Model is Jointed, all i have to do now if figure out how the IK works
> and I'll be real happy!
>
> Rick
>
> [Image]
--
//Spider
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);
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