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Hmm, now I didn't think of this before... Perhaps it is time to simulate
the soft shadows of an arealight with a transparent fade... Perhapss...
In some cases it whould work well..
//Spider
Marc Schimmler wrote:
>
> Here one image mention in the tranparency thread on povray.general
>
> The left one uses the approach by Warp and Ken using rgbf while the left
> one uses the rgbt approach by Spider.
>
> Thanks for all the answers.
>
> Marc
> --
> Marc Schimmler
>
> ------------------------------------------------------------------------
> [Image]
>
> ------------------------------------------------------------------------
> camera {location <0,2,-4>
> look_at <0,0.5,0>}
>
> light_source {<0,10,-4> rgb <1,1,1>}
>
> cylinder // right cylinder
> { 0,0.999*y,1
> pigment
> { gradient y color_map
> { [0 rgbf <1,0,0,0>]
> [1 rgbf <1,0,0,1>]
> }
> }
> translate <1.2,0,0>
> }
>
> cylinder // left cylinder
> { 0,0.999*y,1
> //open
> pigment
> { gradient y color_map
> { [0 rgbt <1,0,0,1>]
> [1 rgbt <1,0,0,0>]
> }
> }
> translate <-1.2,0,0>
> }
>
> plane {y,-1 pigment{ rgb 1}}
--
#declare life = rand(seed(42))*sqrt(-1);
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