POV-Ray : Newsgroups : povray.binaries.images : transparency again Server Time
4 Oct 2024 19:21:32 EDT (-0400)
  transparency again (Message 1 to 2 of 2)  
From: Marc Schimmler
Subject: transparency again
Date: 16 Feb 1999 06:32:20
Message: <36C95743.AB4C90F3@ica.uni-stuttgart.de>
Here one image mention in the tranparency thread on povray.general

The left one uses the approach by Warp and Ken using rgbf while the left
one uses the rgbt approach by Spider.

Thanks for all the answers. 

Marc
-- 
Marc Schimmler


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From: Spider
Subject: Re: transparency again
Date: 16 Feb 1999 14:56:19
Message: <36C9CC18.68970172@bahnhof.se>
Hmm, now I didn't think of this before... Perhaps it is time to simulate
the soft shadows of an arealight with a transparent fade... Perhapss...
In some cases it whould work well..

//Spider

Marc Schimmler wrote:
> 
> Here one image mention in the tranparency thread on povray.general
> 
> The left one uses the approach by Warp and Ken using rgbf while the left
> one uses the rgbt approach by Spider.
> 
> Thanks for all the answers.
> 
> Marc
> --
> Marc Schimmler
> 
>   ------------------------------------------------------------------------
>  [Image]
> 
>   ------------------------------------------------------------------------
> camera {location <0,2,-4>
>         look_at  <0,0.5,0>}
> 
> light_source {<0,10,-4> rgb <1,1,1>}
> 
> cylinder  // right cylinder
> { 0,0.999*y,1
>   pigment
>   { gradient y color_map
>     { [0 rgbf  <1,0,0,0>]
>       [1 rgbf  <1,0,0,1>]
>     }
>   }
> translate <1.2,0,0>
> }
> 
> cylinder  // left cylinder
> { 0,0.999*y,1
> //open
>   pigment
>   { gradient y color_map
>     { [0 rgbt  <1,0,0,1>]
>       [1 rgbt  <1,0,0,0>]
>     }
>   }
> translate <-1.2,0,0>
> }
> 
> plane {y,-1 pigment{ rgb 1}}

-- 
#declare life = rand(seed(42))*sqrt(-1);


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