POV-Ray : Newsgroups : povray.binaries.images : Re: Fire, Lightning, how? Server Time
4 Oct 2024 19:22:12 EDT (-0400)
  Re: Fire, Lightning, how? (Message 1 to 2 of 2)  
From: The Crazy Mule
Subject: Re: Fire, Lightning, how?
Date: 15 Feb 1999 04:21:49
Message: <36C7E767.54752245@paradise.net.nz>
Sorry, i think i got it curved the wrong way (duh!):

 cylinder {<0,1000,-100>,<0,-1000,-100>,-100 hollow
         pigment {rgb 0.1}
         finish {reflection 1}
-- 
Sam
    mailto:smi### [at] paradisenetnz
    http://www.geocities.com/SiliconValley/Horizon/4152/

"Someday we'll look back on this moment and plow into a parked car." 
  -- Evan Davis


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From: Colm
Subject: Re: Fire, Lightning, how?
Date: 23 Mar 1999 10:37:28
Message: <36F7B576.1C811B8E@iol.ie>
Well considering the haloes are ex-worms, yeh cannae really dae it nae more...



Rikard Bosnjakovic wrote:

> Malachite NightWind wrote:
>
> > I see some people using fire and such in their renders but I haven't
> > been able to figure out how to do it myself. I'm far from being a good
> > (or decent) ray tracer (as my trace I posted above shows) but I keep
> > trying. I Have found textures for fire and lightning in the Texture
> > Library that POV's site has a link to but that's as close as I've
> > gotten. I'm going to try a better render, hopefully it'll be of more
> > note than my last. ;)
>
> If i recall correctly, there's an example of an "explosion" using halos in
> the tutorial.
>
> --
> // Rikard Bosnjakovic - http://hem2.passagen.se/rikbo - ICQ: 1158217


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