Here's a sample image showing several mirrored pigments with a variation
of reflection properties.
Labels are: pigment vector used (rgb, all or part), reflection amount,
reflection_exponent value.
Basicly the idea behind this reflection check is to see how objects fade
when reflected multiple times, using a simple default finish. Other
finish types, change in ambient and diffuse for example, would affect
mirror color and possibly other aspects. This was not done here since,
once again, the idea was to check default mirrored finishes.
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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