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The attached pictures are based on my brother's 3rd pic in POV ever
(1st in 2.2, 2nd in 3.01) and my first feeble attempt at scattering
media. I am clueless as to how to make the darn thing look right. The
sun is a light source (white, yellow or orange), the sky is a plane
with some filtering entries, and the media is scattering either white,
orange or yellow. I don't recall which file uses which options. Also,
the water is close to being disgusting (as if a tanker just crashed,
though no irid is seen). Please media gurus out there, help me!
Peter
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Attachments:
Download 'sunset1.jpg' (97 KB)
Download 'Sunset2.jpg' (41 KB)
Download 'sunset3.jpg' (28 KB)
Preview of image 'sunset1.jpg'
Preview of image 'Sunset2.jpg'
Preview of image 'sunset3.jpg'
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I love Pic #1 and #3 but #2 had WAY to many yellow rays coming from the
"sun".
But they are all good! and you are right about the water... Suggestion on
pic one (the one with all the swirls of colors) try a focal blur
Peter Popov wrote:
> The attached pictures are based on my brother's 3rd pic in POV ever
> (1st in 2.2, 2nd in 3.01) and my first feeble attempt at scattering
> media. I am clueless as to how to make the darn thing look right. The
> sun is a light source (white, yellow or orange), the sky is a plane
> with some filtering entries, and the media is scattering either white,
> orange or yellow. I don't recall which file uses which options. Also,
> the water is close to being disgusting (as if a tanker just crashed,
> though no irid is seen). Please media gurus out there, help me!
>
> Peter
>
> [Image]
>
> [Image]
>
> [Image]
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On Fri, 05 Feb 1999 04:55:12 GMT, pet### [at] usanet (Peter Popov) wrote:
>The attached pictures are based on my brother's 3rd pic in POV ever
>(1st in 2.2, 2nd in 3.01) and my first feeble attempt at scattering
>media. I am clueless as to how to make the darn thing look right. The
>sun is a light source (white, yellow or orange), the sky is a plane
>with some filtering entries, and the media is scattering either white,
>orange or yellow. I don't recall which file uses which options. Also,
>the water is close to being disgusting (as if a tanker just crashed,
>though no irid is seen). Please media gurus out there, help me!
WOW!
Pic #1 and #3 are absolutely marvellous, but #2 looks 'wrong' to me.
The rays are to sharp, for one thing...
Any chance of posting the sources of these scenes?
--
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets
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I'm only seeing one of the images, myguess is the one with the yellow
sun... since the sun object and it's reflection appear to be yellow. The
sky is very dramatic and it is in fact extremely beautiful. I would only
suggest some sort of haze at the horizon because it is too defined at this
point, but I love the sky. I wouldn't complain about the water either...
it looks calm but there's nothing wrong with that.
Please post the code for this one! I'd love to learn from it.
--
Josh English
eng### [at] spiritonecom
www.spiritone.com/~english
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If for some reason some can't see all three attachments, know that the
first one is the only one worth the download (well number three too
but not as much). It's beyond me why Netscape 4.5 can't read this
message, though.
Pic 3 is Pic 1 without a layer of sky (commented out a plane). Pic 2
is a feeble attempt to do sunrays, but they either filled the whole
screen or turned out as they are now. I re-rendered it with better
media sampling and higher resolution. Added a haze (looks fine to me)
and turned down scattering and saturation a bit.
The water can be fixed ( i think) by using a planar normal_map in the
+z (in this case) direction so that all ripples disappear after some
distance (500 units in the case).
I will post the sources as I keep track of version changes, but
currently I am ashamed to do so :) Also,the news server is almost dead
today (took me 30 min to get today's headers!) so maybe in a couple of
days I'll post them. For now, the trick to convert atmo to media is
simple : "extinction 0" . At least that's what I've found out -- after
three hours of fiddling with the scaterring value to actually see
something, it then took me 30 min a pic after I turned extinction off.
As for focal blur, well, this beast took 11 hours to render on my
better computer, so... you want to peek at the stuff before y2k, right
:)?
Peter
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