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Well, I've finished the firework code, for this generation.
I've commented it, made include, made instructions and so forth..
I'm waiting with releasing a few days, until I've made a decent scene of
it. Unless tehre are some very polite and begging letters dropping in on
me :-P (I don't count on them...)
Well, here is one I did, I overdid it as hell, overbombing, so to say..
This one is 15 layers outside, generating from 150 objects in the inner
ones... Absolutely overkill.
But, it was an experiment...
Here goes, 807 objects, one light(the explosion itself) and a render
time of around 8-10 hours....(I aborted and continued a few times)
//Spider
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Attachments:
Download 'firewrks.jpg' (26 KB)
Preview of image 'firewrks.jpg'
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Got a bit over-zealous, eh?
Why is the color a darker shade at center? If more and more of the dots
accumulate I would expect it to be of equal brightness to the original
texture. You trying to make a smokey area?
Spider wrote:
>
> Well, I've finished the firework code, for this generation.
> I've commented it, made include, made instructions and so forth..
> I'm waiting with releasing a few days, until I've made a decent scene of
> it. Unless tehre are some very polite and begging letters dropping in on
> me :-P (I don't count on them...)
>
> Well, here is one I did, I overdid it as hell, overbombing, so to say..
> This one is 15 layers outside, generating from 150 objects in the inner
> ones... Absolutely overkill.
> But, it was an experiment...
>
> Here goes, 807 objects, one light(the explosion itself) and a render
> time of around 8-10 hours....(I aborted and continued a few times)
>
> //Spider
>
> ------------------------------------------------------------------------
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
=Bob
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> Why is the color a darker shade at center? If more and more of the dots
> accumulate I would expect it to be of equal brightness to the original
> texture. You trying to make a smokey area?
Actually, the colour is faded from center and out, to make it look more
like an explosion where the brightest pices move outward. Just an Idea,
thought it wouuld become better, and. this isn't a very good example.
//Spider
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Why do you have the rocket exhaust the same color as the fireworks? In my experience,
all the rockets go up with a firey
red-orange flame... only the explosions are colored.
???
Spider wrote:
> Well, I've finished the firework code, for this generation.
> I've commented it, made include, made instructions and so forth..
> I'm waiting with releasing a few days, until I've made a decent scene of
> it. Unless tehre are some very polite and begging letters dropping in on
> me :-P (I don't count on them...)
>
> Well, here is one I did, I overdid it as hell, overbombing, so to say..
> This one is 15 layers outside, generating from 150 objects in the inner
> ones... Absolutely overkill.
> But, it was an experiment...
>
> Here goes, 807 objects, one light(the explosion itself) and a render
> time of around 8-10 hours....(I aborted and continued a few times)
>
> //Spider
>
>
------------------------------------------------------------------------
> [Image]
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Robert J Becraft wrote:
>
> Why do you have the rocket exhaust the same color as the fireworks? In my
experience, all the rockets go up with a firey
> red-orange flame... only the explosions are colored.
>
I'm lazy and declared the colour only once, and used the same colour for
both exhaust and explosion.
//Spider
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