Ken wrote:
> > Here is an index to 100 superellipsoid shapes.
I've once used a superellipsoid (man, this types real hard)
to model the front of a Sony DAT recorder. I realized it
was slow as hell, so I made a quick macro for rounded boxex
using boxes and cylinders and spheres. Renders a lot faster.
So I'ld suggest using unions of boxes, cylinders and spheres
if you just want the range of superellis you "indexed".
2ct
Markus
--
Ich nicht eine Sekunde!!!" H. Heinol in Val Thorens
Markus Becker wrote:
> > Ken wrote:> >> > Here is an index to 100 superellipsoid shapes.> > I've once used a superellipsoid (man, this types real hard)> to model the front of a Sony DAT recorder. I realized it> was slow as hell, so I made a quick macro for rounded boxex> using boxes and cylinders and spheres. Renders a lot faster.> > So I'ld suggest using unions of boxes, cylinders and spheres> if you just want the range of superellis you "indexed".> > 2ct> > Markus> --> Ich nicht eine Sekunde!!!" H. Heinol in Val Thorens
I think you would be surprised at how fast these rendered. I had
AA turned on and rendered the 640x480 image in under 6 minutes
on my p-200.
--
Ken Tyler
tyl### [at] pacbellnet
Ken wrote:
> > I think you would be surprised at how fast these rendered. I had> AA turned on and rendered the 640x480 image in under 6 minutes> on my p-200.
This sounds reasonable. But what I was doing was cutting lots
and lots of little holes into it, filling them with knobs
and whatnot. And it got slower and slower. As I switched to
the unioned box/cylinders/spheres it rendered at least 3
times faster (at least the part which contained the round box).
Markus
--
Ich nicht eine Sekunde!!!" H. Heinol in Val Thorens