POV-Ray : Newsgroups : povray.binaries.images : POV-Rim Server Time
7 Aug 2024 19:24:02 EDT (-0400)
  POV-Rim (Message 1 to 5 of 5)  
From: Kyle
Subject: POV-Rim
Date: 23 Nov 2005 10:24:09
Message: <1729o1pj2050b24f1q0srs4bclnvho40qn@4ax.com>
I started working on a car and figured the wheels would be a good
place to start.  I thought the rim came out pretty good, so here it
is...


Kyle


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From: the ajj
Subject: Re: POV-Rim
Date: 24 Nov 2005 08:40:00
Message: <web.4385c231ee261974a43155f60@news.povray.org>
Kyle <hob### [at] gatenet> wrote:
> I started working on a car and figured the wheels would be a good
> place to start.  I thought the rim came out pretty good, so here it
> is...

The wheel looks nice but looks very synthetic given that you've used one of
the HDRI probes as the background.  Was it rendered using HDRI?  Might be
worthwhile re-running with some nice shiny metal textures see how it looks!
 Nice work though.

Adrian


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From: Kyle
Subject: Re: POV-Rim
Date: 24 Nov 2005 10:41:15
Message: <1jmbo1dov4svle32g0u02pbh5s3bes1h3j@4ax.com>
>The wheel looks nice but looks very synthetic given that you've used one of
>the HDRI probes as the background.  Was it rendered using HDRI?  Might be
>worthwhile re-running with some nice shiny metal textures see how it looks!
> Nice work though.
>

Yes, HDRI was used.  It is a shiny metal texture.  Notice the
reflections of the probe in the rim?  This was just a quick run with
low radiosity settings to see the result.  There are many artifacts
though.  I was mainly concerned with the CSG and a rough idea of how
the textures would look with radiosity.  I figured I'd post it since
it came out ok.  

Thanks,

Kyle


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From: Zeger Knaepen
Subject: Re: POV-Rim
Date: 24 Nov 2005 11:06:01
Message: <4385e4e9$1@news.povray.org>
"Kyle" <hob### [at] gatenet> wrote in message 
news:1jmbo1dov4svle32g0u02pbh5s3bes1h3j@4ax.com...
> >The wheel looks nice but looks very synthetic given that you've used 
one of
> >the HDRI probes as the background.  Was it rendered using HDRI?  
Might be
> >worthwhile re-running with some nice shiny metal textures see how it 
looks!
> > Nice work though.
> >
> 
> Yes, HDRI was used.  It is a shiny metal texture.  Notice the
> reflections of the probe in the rim?  This was just a quick run with
> low radiosity settings to see the result.  There are many artifacts
> though.  I was mainly concerned with the CSG and a rough idea of how
> the textures would look with radiosity.  I figured I'd post it since
> it came out ok.  

doesn't look like metal to me.  You might want to decrease the diffuse 
and/or ambient values.

cu!
-- 
#macro G(b,e)b+(e-b)*C/50#end#macro _(b,e,k,l)#local C=0;#while(C<50)
sphere{G(b,e)+3*z.1pigment{rgb G(k,l)}finish{ambient 1}}#local C=C+1;
#end#end _(y-x,y,x,x+y)_(y,-x-y,x+y,y)_(-x-y,-y,y,y+z)_(-y,y,y+z,x+y)
_(0x+y.5+y/2x)_(0x-y.5+y/2x)            // ZK http://www.povplace.com


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From: Kyle
Subject: Re: POV-Rim
Date: 24 Nov 2005 11:48:41
Message: <u8rbo1db89f8cirl2mia52e4pnrtsc3tih@4ax.com>
>doesn't look like metal to me.  You might want to decrease the diffuse and/or ambient
values.

Here's the texture I'm currently using:

  #local RimChrome =
    texture {
      pigment { rgb 0.95 }
      finish {
        ambient 0 
        diffuse 0.7
        specular 1 
        roughness 1/1500 
        metallic 
        brilliance 6
        reflection { 0.8 metallic } }
    }

The diffuse may be a little high, but I will revisit all of the
textures when I put the wheel to use in the final image.  I think that
it doesn't look quite right in this image because of the radiosity
artifacts.  You can see how bad the artifacts are if you look at the
black holes near the lower left side of the rim.  This is a dark grey
texture with no pattern.  Lots of obvious artifacts there.  I'm sure
this is the case across the entire rim.

Thanks for the suggestions,

Kyle


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