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17 Aug 2024 06:16:54 EDT (-0400)
  - doghouse.jpg (0/1) New doghouse design (Message 1 to 4 of 4)  
From: Reusser
Subject: - doghouse.jpg (0/1) New doghouse design
Date: 10 Nov 2001 07:55:52
Message: <101120010649024680%reu1000@chorus.net>
Here's the doghouse I've been working on for a while.  I got the whole
frame done, then realized that I don't even know where my dog is.  I
think he's in another dimension at the moment.  Sorry, late-night
render, early in the morninggggg

But really, I saw something on the same order in my psych book on
perception and visual cues.  How could I possibly resist.  I know a few
things like the textures and the complexity of the grass could be
improved, but here's a first draft.  What do you think.  Should I add
half of a dog going through the door (cut off his upper half past the
door)?

Can you guess how I pulled it off (notice the complete shadows)?

 - Rico


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From: Steve
Subject: Re: - doghouse.jpg (0/1) New doghouse design
Date: 10 Nov 2001 10:04:23
Message: <slrn9uqg8u.unq.steve@zero-pps.localdomain>
On Sat, 10 Nov 2001 06:49:02 -0600, Reusser wrote:
>Here's the doghouse I've been working on for a while.  I got the whole
>frame done, then realized that I don't even know where my dog is.  I
>think he's in another dimension at the moment.  Sorry, late-night
>render, early in the morninggggg

Very nice image, this'd be too confusing for my dog, he'd have to 
go and have a lie down. 

--
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  2:59pm  up 33 days,  6:42,  1 user,  load average: 1.00, 1.07, 1.04


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From: David Fontaine
Subject: Re: - doghouse.jpg (0/1) New doghouse design
Date: 14 Nov 2001 22:40:02
Message: <3BF339DE.3D333AC0@faricy.net>
Reusser wrote:
> 
> Can you guess how I pulled it off (notice the complete shadows)?

3.1 or 3.5 or MegaPOV?  If not 3.1 I'd say you fixed the shadows up by
making a normal dog house and then exactly placing little pieces close
to the camera to make the weird overlap and giving them no_shadow.

-- 
David Fontaine  <dav### [at] faricynet>  ICQ 55354965
My raytracing gallery:  http://davidf.faricy.net/


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From: Reusser
Subject: Re: - doghouse.jpg (0/1) New doghouse design
Date: 16 Nov 2001 18:58:56
Message: <161120011757131811%reu1000@chorus.net>
In article <3BF339DE.3D333AC0@faricy.net>, David Fontaine
<dav### [at] faricynet> wrote:

> 3.1 or 3.5 or MegaPOV?  If not 3.1 I'd say you fixed the shadows up by
> making a normal dog house and then exactly placing little pieces close
> to the camera to make the weird overlap and giving them no_shadow.

Sorry for the delay (a lot of homework).  Just the opposite.  I used
pieces in the holes with the no_image keyword in megapov so the holes
in the shadows are filled in by the invisible pieces.

 - Rico


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