POV-Ray : Newsgroups : povray.binaries.images : Thief 3 screenshot! Server Time
13 Aug 2024 13:18:46 EDT (-0400)
  Thief 3 screenshot! (Message 1 to 4 of 4)  
From: Timothy R  Cook
Subject: Thief 3 screenshot!
Date: 26 Mar 2003 15:10:55
Message: <3e82094f@news.povray.org>
I wish.  The expansions Shadows of the Metal Age and Circle of Stone
and Shadow look to be pretty interesting, though...

-- 
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean

-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------


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From: Andrew Coppin
Subject: Re: Thief 3 screenshot!
Date: 26 Mar 2003 16:17:38
Message: <3e8218f2@news.povray.org>
You're a dreamer, but I like it ;-)

Andrew.


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From: Greg Edwards
Subject: Re: Thief 3 screenshot!
Date: 27 Mar 2003 15:28:26
Message: <15u9pfxsmpdm$.1mwqy3ep3j93u.dlg@40tude.net>
On Wed, 26 Mar 2003 15:10:48 -0500, Timothy R. Cook wrote:

> I wish.  The expansions Shadows of the Metal Age and Circle of Stone
> and Shadow look to be pretty interesting, though...

Nah, we need hardware accelerated realtime raytracing...

-- 
light_source#macro G(E)sphere{z+E*y*5e-3.04rotate-z*E*6pigment{rgbt#end{
20*y-10#local n=162;1}#while(n)#local n=n-.3;G(n)x}}G(-n).7}}#end//GregE


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From: ABX
Subject: Re: Thief 3 screenshot!
Date: 28 Mar 2003 02:17:47
Message: <0lt78v87b4u3vvn0d2ch8qou18ft4noq4q@4ax.com>
On Thu, 27 Mar 2003 15:29:34 -0500, Greg Edwards
<edw### [at] hotmailcomremovethis> wrote:
> Nah, we need hardware accelerated realtime raytracing...

You can accelerate ratracing a lot with hardware already. Just buy more memory,
better CPU and mainboard ;-)

ABX


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