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Attached images show characteristic of function in pure iso_csg (sharp.png)
and in modified macros/functions (rounded.png) posted by me in
povray.text.scene-files recently. As example I've converted chars.inc CSGs
from standard distribution. Both images are interesting IMO but what do you
think about it ?
ABX
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Attachments:
Download 'rounded.png' (218 KB)
Download 'sharp.png' (98 KB)
Preview of image 'rounded.png'
![rounded.png](/povray.binaries.images/attachment/%3Cfan39ugtbuhev280korg4ot4mm11irktlv%404ax.com%3E/rounded.png?preview=1)
Preview of image 'sharp.png'
![sharp.png](/povray.binaries.images/attachment/%3Cfan39ugtbuhev280korg4ot4mm11irktlv%404ax.com%3E/sharp.png?preview=1)
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wrote:
> Attached images show characteristic of function in pure iso_csg (sharp.png)
> and in modified macros/functions (rounded.png) posted by me in
> povray.text.scene-files recently. As example I've converted chars.inc CSGs
> from standard distribution. Both images are interesting IMO but what do you
> think about it ?
btw: anybody interested in iso_chars.inc include file - compilation of
iso_csg.inc and chars.inc ?
ABX
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>
> wrote:
> > Attached images show characteristic of function in pure iso_csg (sharp.png)
> > and in modified macros/functions (rounded.png) posted by me in
> > povray.text.scene-files recently. As example I've converted chars.inc CSGs
> > from standard distribution. Both images are interesting IMO but what do you
> > think about it ?
Sadly this rounding does not work for intersection/difference...
BTW, it would also be neat to be able to use arbitrary metrics like in the
crackle pattern. Right now these are 'metric 2' and 'metric infinite'.
>
> btw: anybody interested in iso_chars.inc include file - compilation of
> iso_csg.inc and chars.inc ?
>
Sure, i was planning to add some of the standard shapes from 'shapes.inc'
too, having the characters would be nice (especially since you can't use
text objects in iso_csg)
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Mar. 2002 _____./\/^>_*_<^\/\.______
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On Fri, 15 Mar 2002 13:52:59 +0100, Christoph Hormann <chr### [at] gmx de>
wrote:
> Sadly this rounding does not work for intersection/difference...
But I think they look more "friendly" :-)
> BTW, it would also be neat to be able to use arbitrary metrics like in the
> crackle pattern. Right now these are 'metric 2' and 'metric infinite'.
doh, this sentence is above my knowledge :-(
> > btw: anybody interested in iso_chars.inc include file - compilation of
> > iso_csg.inc and chars.inc ?
>
> Sure, i was planning to add some of the standard shapes from 'shapes.inc'
> too, having the characters would be nice (especially since you can't use
> text objects in iso_csg)
I'm testing another neat idea currently and I'll finish and upload iso_chars
after that.
ABX
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>
> [...]
>
> > BTW, it would also be neat to be able to use arbitrary metrics like in the
> > crackle pattern. Right now these are 'metric 2' and 'metric infinite'.
>
> doh, this sentence is above my knowledge :-(
>
It's fairly simple in fact. You use the f_r function to calculate the
distance which is our common metric:
distance = ( (x1-x2)^2 + (y1-y2)^2 + (z1-z2)^2 )^(1/2)
the '2' is the reason why this is called 'metric 2' in the crackle
pattern.
When increasing this value the function is approaching:
distance = max(abs(x1-x2), abs(y1-y2), abs(z1-z2))
Which results in the way my original macros work.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Mar. 2002 _____./\/^>_*_<^\/\.______
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I can't figure out how you accomplished the rounded pattern.
-Shay
news:fan39ugtbuhev280korg4ot4mm11irktlv@4ax.com...
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On Fri, 15 Mar 2002 11:07:04 -0600, "Shay" <sah### [at] simcoparts com> wrote:
> I can't figure out how you accomplished the rounded pattern.
I've just used macros I made and posted recently in povray.text.scene-files.
ABX
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news:pdb49uk3tf3eloct9o7n4odsk3kbp7i9iv@4ax.com...
> On Fri, 15 Mar 2002 11:07:04 -0600, "Shay" <sah### [at] simcoparts com> wrote:
>
> I've just used macros I made and posted recently in
povray.text.scene-files.
>
I guess I need to take another look at those. I saw the object stuff, but
missed how the pattern can be rounded.
-Shay
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Shay wrote:
>
> [...]
>
> I guess I need to take another look at those. I saw the object stuff, but
> missed how the pattern can be rounded.
>
A sample for using iso_csg in patterns can be found in the iso_csg
package.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 13 Mar. 2002 _____./\/^>_*_<^\/\.______
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> Attached images show characteristic of function in pure iso_csg (sharp.png)
> and in modified macros/functions (rounded.png) posted by me in
> povray.text.scene-files recently. As example I've converted chars.inc CSGs
> from standard distribution. Both images are interesting IMO but what do you
> think about it ?
>
Spacey :-)
Somehow reminds me of a Spice Girls video.
--
%HAV-A-NICEDAY email mailto:ste### [at] zeropps uklinux net
Steve web http://www.zeropps.uklinux.net/
or http://start.at/zero-pps
7:31pm up 9 days, 21:29, 1 user, load average: 1.62, 1.33, 1.22
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