POV-Ray : Newsgroups : povray.binaries.images : csg (26+17 kb). Server Time
16 Oct 2026 01:18:19 EDT (-0400)
  csg (26+17 kb). (Message 1 to 15 of 15)  
From: Alex Kluchikov
Subject: csg (26+17 kb).
Date: 4 Aug 2003 15:26:58
Message: <1103_1060028768@news.povray.org>
CSG objects. Made of big sphere in center, small spheres around and differences
(cylinder - torus) to smoothly connect them. Yes, it looks like something similar to
splorks 
(http://news.povray.org/povray.binaries.images/30636/), but no blobs were used. (It
seems to me, splorks are made of blobs, am I right?) As usually, if anybody interested
in source, I'll 
post it in p.b.s-f.

 Sincerely Yours, Alex Kluchikov.


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Attachments:
Download 'csg.jpg' (27 KB) Download 'csg1.jpg' (18 KB)

Preview of image 'csg.jpg'
csg.jpg

Preview of image 'csg1.jpg'
csg1.jpg


 

From: Tek
Subject: Re: csg (26+17 kb).
Date: 4 Aug 2003 15:34:26
Message: <3f2eb542$1@news.povray.org>
Woah that looks really cool!
What material have you applied to them? it looks sort of like blurred
reflections but I assume it's just a blurry HDR image or something.

Can you animate it? :)

-- 
Tek
http://www.evilsuperbrain.com

"Alex Kluchikov" <klk### [at] ukrnet> wrote in message
news:1103_1060028768@news.povray.org...
> CSG objects. Made of big sphere in center, small spheres around and
differences (cylinder - torus) to smoothly connect them. Yes, it looks like
something similar to splorks
> (http://news.povray.org/povray.binaries.images/30636/), but no blobs were
used. (It seems to me, splorks are made of blobs, am I right?) As usually, if
anybody interested in source, I'll
> post it in p.b.s-f.
>
>  Sincerely Yours, Alex Kluchikov.
>


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From: ingo
Subject: Re: csg (26+17 kb).
Date: 4 Aug 2003 15:40:32
Message: <Xns93CDDC7EA663Bseed7@povray.org>
in news:1103_1060028768@news.povray.org Alex Kluchikov wrote:

> small spheres around and differences (cylinder - torus) to smoothly
> connect them. 

did you use/try the "r_ConnectSpheres" macro from 
pov.../scenes/advanced/cats/coolcat.inc ? If not, you seem to have the 
same "problem" that I had. The transition from sphere to the difference
{cylinder/torus} object is not 100% smooth. Is it possible at all with 
pure CSG?

Anyway, I like the objects, they seem to beg for a checkerd plane ;)

Ingo


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From: George Pantazopoulos
Subject: Re: csg (26+17 kb).
Date: 4 Aug 2003 16:06:11
Message: <oprtedf8hnhr234r@news.povray.org>
Alex,
	Another fine picture, you are talented :) I totally love the texture.. 
looks very much like silver. How did you make it?

George


On Mon, 04 Aug 2003 20:26:08 GMT, Alex Kluchikov <klk### [at] ukrnet> wrote:

> CSG objects. Made of big sphere in center, small spheres around and 
> differences (cylinder - torus) to smoothly connect them. Yes, it looks 
> like something similar to splorks 
> (http://news.povray.org/povray.binaries.images/30636/), but no blobs were 
> used. (It seems to me, splorks are made of blobs, am I right?) As 
> usually, if anybody interested in source, I'll post it in p.b.s-f.
>
> Sincerely Yours, Alex Kluchikov.
>



-- 
Using M2, Opera's revolutionary e-mail client: http://www.opera.com/m2/


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From: Alex Kluchikov
Subject: Re: csg (26+17 kb).
Date: 4 Aug 2003 16:20:02
Message: <web.3f2ebed41fab002d1932a0d0@news.povray.org>
Tek wrote:

>What material have you applied to them? it looks sort of like blurred
>reflections but I assume it's just a blurry HDR image or something.
>
>Can you animate it? :)

 I used big hollow shadowless sphere, about 1000's of POV units large, with
a little colorfull bozo pigment on it - it creates a blurry reflection
illusion, very applicable to smooth metallic surface.
 I did not tried to animate this object this is why: I generate some random
values for every small sphere. Not all of them are suitable, so, I need to
throw out some. If animated it would create effect of sudden appearing and
disappearing - so, I decided to put off animation problem untill I have
some ideas.

Sincerely Yours, Alex Kluchikov.


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From: Alex Kluchikov
Subject: Re: csg (26+17 kb).
Date: 4 Aug 2003 16:40:02
Message: <web.3f2ec3ed1fab002d1932a0d0@news.povray.org>
ingo wrote:

>did you use/try the "r_ConnectSpheres" macro from
>pov.../scenes/advanced/cats/coolcat.inc ? If not, you seem to have the
>same "problem" that I had. The transition from sphere to the difference
>{cylinder/torus} object is not 100% smooth. Is it possible at all with
>pure CSG?
>
>Anyway, I like the objects, they seem to beg for a checkerd plane ;)

No, I did not use macro from /scenes/advanced/cats/coolcat.inc.
It is pure csg, and we can not get 100% smothness with csg like this - we
have at join line continuous surface, continuous normal vector but
discontinuous derivative of normal - so, we receive smooth surface if no
reflection, but unsmooth if there is reflection. I think, with csg we can
not solve this problem.
 And if you really like checkered plane, I can post one (even imagine:
Subject: checkered plane. Attached picture - checkered plane ;) It was
joke...

 Sincerely Yours, Alex Kluchikov.


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From: Alex Kluchikov
Subject: Re: csg (26+17 kb).
Date: 4 Aug 2003 16:50:02
Message: <web.3f2ec5c51fab002d1932a0d0@news.povray.org>
George Pantazopoulos wrote:

>looks very much like silver. How did you make it?

 I used something like envionment map - a textured hollow sphere, big enough
to contain all the scene, with no_shadow and no_image attributes set. I
already answered on similar question asked by Tek - see. May be, it would
be better to post sources?

 Sincerely Yours, Alex Kluchikov.


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From: Tek
Subject: Re: csg (26+17 kb).
Date: 4 Aug 2003 16:54:28
Message: <3f2ec804$1@news.povray.org>
Could you post the source for that bozo pigment? it looks really good.

-- 
Tek
http://www.evilsuperbrain.com

"Alex Kluchikov" <klk### [at] ukrnet> wrote in message
news:web.3f2ebed41fab002d1932a0d0@news.povray.org...
> Tek wrote:
>
> >What material have you applied to them? it looks sort of like blurred
> >reflections but I assume it's just a blurry HDR image or something.
> >
> >Can you animate it? :)
>
>  I used big hollow shadowless sphere, about 1000's of POV units large, with
> a little colorfull bozo pigment on it - it creates a blurry reflection
> illusion, very applicable to smooth metallic surface.
>  I did not tried to animate this object this is why: I generate some random
> values for every small sphere. Not all of them are suitable, so, I need to
> throw out some. If animated it would create effect of sudden appearing and
> disappearing - so, I decided to put off animation problem untill I have
> some ideas.
>
> Sincerely Yours, Alex Kluchikov.
>


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From: Alex Kluchikov
Subject: Re: csg (26+17 kb).
Date: 4 Aug 2003 17:05:01
Message: <web.3f2eca131fab002d1932a0d0@news.povray.org>
Tek wrote:
>Could you post the source for that bozo pigment? it looks really good.

OK. Look in p.b.s.-f. in a few minutes.

Sincerely Yours, Alex Kluchikov.


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From: Sir Charles W  Shults III
Subject: Re: csg (26+17 kb).
Date: 4 Aug 2003 17:35:38
Message: <3f2ed1aa@news.povray.org>
Very nice, Alex.  I used a similar method to make solder-flow in electronic
devices- a torus subtracted from a cylinder.  Check out the attached image.  And
once again, very nice image.


Cheers!

Chip Shults
My robotics, space and CGI web page - http://home.cfl.rr.com/aichip


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Attachments:
Download 'Parts3.jpg' (26 KB)

Preview of image 'Parts3.jpg'
Parts3.jpg


 

From: Martin Belair
Subject: Re: csg (26+17 kb).
Date: 4 Aug 2003 17:50:55
Message: <Xns93CDB4925F133badhabit07hotmaildot@204.213.191.226>
Hi!

Alex Kluchikov <klk### [at] ukrnet> wrote in
news:1103_1060028768@news.povray.org: 

>  CSG objects. Made of big sphere in center, small spheres around and
>  differences (cylinder - torus) to smoothly connect them. Yes, it looks
>  like something similar to splorks 
> (http://news.povray.org/povray.binaries.images/30636/), but no blobs
> were used. (It seems to me, splorks are made of blobs, am I right?) As
> usually, if anybody interested in source, I'll post it in p.b.s-f.


Once again, it's a really nice image! It's obvious that you have a lot of 
fun with POV. Thank you for posting it in p.b.s-f. I'm playing with it 
now...Just like all the other sources that you gave us in the past week... 
Your talented, don't stop!!!

Ciao!

Mart


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From: ABX
Subject: Re: csg (26+17 kb).
Date: 5 Aug 2003 05:44:49
Message: <11vuivkjp5dkdcemdn6m4r33pgl02g7fjr@4ax.com>
On Mon, 04 Aug 2003 20:26:08 GMT, Alex Kluchikov <klk### [at] ukrnet> wrote:
> CSG objects.

Nice. Another interesting CSG can be found in
http://news.povray.org/povray.binaries.images/12039/
with cross section how toruses played with each other.

ABX


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From:  Light Beam 
Subject: Re: csg (26+17 kb).
Date: 5 Aug 2003 06:14:24
Message: <3f2f8380$1@news.povray.org>
I love the metallic texture...


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From: Tek
Subject: Re: csg (26+17 kb).
Date: 5 Aug 2003 18:11:52
Message: <3f302ba8$1@news.povray.org>
Thanks. That's a very nice scene.

-- 
Tek
http://www.evilsuperbrain.com

"Alex Kluchikov" <klk### [at] ukrnet> wrote in message
news:web.3f2eca131fab002d1932a0d0@news.povray.org...
> Tek wrote:
> >Could you post the source for that bozo pigment? it looks really good.
>
> OK. Look in p.b.s.-f. in a few minutes.
>
> Sincerely Yours, Alex Kluchikov.
>
>


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From: Shay
Subject: Re: csg (26+17 kb).
Date: 6 Aug 2003 11:14:26
Message: <3f311b52$1@news.povray.org>
"Alex Kluchikov" <klk### [at] ukrnet> wrote in message
news:1103_1060028768@news.povray.org...

I backed up and looked at some of your previous posts. It is nice to see
someone putting some effort into creating something other than endless
retreads of the same old kitsch. I am looking forward to seeing more.

 -Shay


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