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Bit of an update.
Added the torso, and have yet to add the waepon pylons. Suffice it to say,
they will be stylisticly based on wings.
And they will "plug in" to the triangle slots on the sides of the torso.
A also will add more detail to the torso, along with more jewels and
feathers.
--
H.E. Day
<><
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Attachments:
Download 'deleg4.jpg' (36 KB)
Preview of image 'deleg4.jpg'
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H. E. Day wrote:
>
It is entirely unfair for you to be this much better than the rest of
us.
--
ICQ: 46085459
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...cough...
Grim
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John VanSickle wrote:
>
> H. E. Day wrote:
> >
>
> It is entirely unfair for you to be this much better than the rest of
> us.
I think we should hunt him down and kill him :)
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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May I ask? - I'm assuming the majority is built with SPatch, what about the
feathers - a macro and the image mapping - UVMapping or planar style?
Peter Cracknell
www.petercracknell.com
"H. E. Day" <Pov### [at] aolcom> wrote in message
news:01c04070$cea97220$557889d0@daysix...
> Bit of an update.
> Added the torso, and have yet to add the waepon pylons. Suffice it to say,
> they will be stylisticly based on wings.
> And they will "plug in" to the triangle slots on the sides of the torso.
> A also will add more detail to the torso, along with more jewels and
> feathers.
>
>
> --
> H.E. Day
> <><
>
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is the beak a different material?? it seems to change metal style
abruptly.
"H. E. Day" wrote:
>
> Bit of an update.
> Added the torso, and have yet to add the waepon pylons. Suffice it to say,
> they will be stylisticly based on wings.
> And they will "plug in" to the triangle slots on the sides of the torso.
> A also will add more detail to the torso, along with more jewels and
> feathers.
>
> --
> H.E. Day
> <><
>
> [Image]
--
--------------------------------------------------}
Paul Daniel Jones
The Pennsylvania State University
pdj### [at] psuedu
http://research.chem.psu.edu/glassgrp/paul
C The way is near, but men
// \ seek it afar. It is in the
N N easy things, but men seek it
| || in the difficult things.
C C -Menicius
\\ /
C
--------------------------------------------------}
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The size of the feathers relative to the mech make it look tiny.
All the best,
Andy Cocker
---------------------------------------------------------------
www.mariner9.net
..... for my music and graphics.
---------------------------------------------------------------
'I spilled spot remover on my dog. He's gone now. '
'I went to a restaurant that serves "breakfast at any time."
So I ordered french toast during the Renaissance. '
- Steven Wright.
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Or they hint at a _really big_ bird.
Andy Cocker wrote:
> The size of the feathers relative to the mech make it look tiny.
>
> All the best,
>
> Andy Cocker
> ---------------------------------------------------------------
> www.mariner9.net
>
> ..... for my music and graphics.
> ---------------------------------------------------------------
> 'I spilled spot remover on my dog. He's gone now. '
> 'I went to a restaurant that serves "breakfast at any time."
> So I ordered french toast during the Renaissance. '
>
> - Steven Wright.
--
-------------------------------------------#
Paul Daniel Jones
120 Chandlee Laboratory
Penn State University
814-865-2090
pdj### [at] psuedu
http://research.chem.psu.edu/glassgrp/paul
--------------------------------------------#
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> > It is entirely unfair for you to be this much better than the rest of
> > us.
>
> I think we should hunt him down and kill him :)
I'd have captured him, put him into a little cage, fed him with a very
little amount of very bad food. And then forced him to make scenes which I
could get the credit for.
--
Peter
http://hertel.no/bigone
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Peter Hertel wrote:
>
> > > It is entirely unfair for you to be this much better than the rest of
> > > us.
> >
> > I think we should hunt him down and kill him :)
>
> I'd have captured him, put him into a little cage, fed him with a very
> little amount of very bad food. And then forced him to make scenes which I
> could get the credit for.
I guess it's good to keep the options open...
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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