POV-Ray : Newsgroups : povray.binaries.images : Frog Sandwich (20Kbu) Server Time
19 Oct 2026 21:14:27 EDT (-0400)
  Frog Sandwich (20Kbu) (Message 1 to 31 of 31)  
From: H  E  Day
Subject: Frog Sandwich (20Kbu)
Date: 15 Aug 2000 18:29:37
Message: <01c00708$381050a0$877889d0@daysix>
Here's the pretty-much-final version of the main character of my next IRTC
Anim.  I used some pretty advanced rendering techniques to get this result.
 For instance, no lights were used to save time.  That's right. No lights. 
Instead, I used a slope texture *over* the original texture.  This allowed
me to smooth the lines between cells.  It also decreased the render time
from 3 minutes to 2.  Also, I eliminated Anti-Aliasing, cutting the R-T in
half again.  All in all, not a bad job, eh?
Comments, flames, welcome.

-- 
H.E. Day
<><


Post a reply to this message


Attachments:
Download 'HWTest.JPG' (20 KB)

Preview of image 'HWTest.JPG'
HWTest.JPG


 

From: Ross Litscher
Subject: Re: Frog Sandwich (20Kbu)
Date: 15 Aug 2000 19:00:46
Message: <3999cb9e@news.povray.org>
Hey, that's a pretty interesting way to do things. Pretty cool. That has a
nice hand drawn/hand colored quality to it. I'm anxious to see how the guy
moves in the anim.

now for the flames... er, um. i can't think of any.

Ross.



> Here's the pretty-much-final version of the main character of my next IRTC
> Anim.  I used some pretty advanced rendering techniques to get this
result.
>  For instance, no lights were used to save time.  That's right. No lights.
> Instead, I used a slope texture *over* the original texture.  This allowed
> me to smooth the lines between cells.  It also decreased the render time
> from 3 minutes to 2.  Also, I eliminated Anti-Aliasing, cutting the R-T in
> half again.  All in all, not a bad job, eh?
> Comments, flames, welcome.
>
> --
> H.E. Day
> <><
>


Post a reply to this message

From: David Fontaine
Subject: Re: Frog Sandwich (20Kbu)
Date: 15 Aug 2000 19:10:50
Message: <3999CBF4.5BCAE61A@faricy.net>
"H. E. Day" wrote:

> Here's the pretty-much-final version of the main character of my next IRTC
> Anim.  I used some pretty advanced rendering techniques to get this result.
>  For instance, no lights were used to save time.  That's right. No lights.
> Instead, I used a slope texture *over* the original texture.  This allowed
> me to smooth the lines between cells.  It also decreased the render time
> from 3 minutes to 2.  Also, I eliminated Anti-Aliasing, cutting the R-T in
> half again.  All in all, not a bad job, eh?
> Comments, flames, welcome.

WOW!!

--
David Fontaine     <dav### [at] faricynet>     ICQ 55354965
Please visit my website: http://www.faricy.net/~davidf/


Post a reply to this message

From: H  E  Day
Subject: Re: Frog Sandwich (20Kbu)
Date: 15 Aug 2000 19:20:04
Message: <01c0070f$4e587de0$877889d0@daysix>
| WOW!!
Come, now.  Is that all? ;)

H.E. Day
<><


Post a reply to this message

From: David Fontaine
Subject: Re: Frog Sandwich (20Kbu)
Date: 15 Aug 2000 19:23:41
Message: <3999CEF6.4A3FE847@faricy.net>
"H. E. Day" wrote:

> H.E. Day
> <><

Is that a Jesus Fish in your sig? Man, I'm inobservant...

--
David Fontaine   <dav### [at] faricynet>   ICQ 55354965
Please visit my website:  http://davidf.faricy.net/


Post a reply to this message

From: Steve
Subject: Re: Frog Sandwich (20Kbu)
Date: 15 Aug 2000 20:56:50
Message: <slrn8pjp11.hpi.steve@zero-pps.localdomain>
On 15 Aug 2000 18:29:37 -0400, H. E. Day wrote:
>Here's the pretty-much-final version of the main character of my next IRTC
>Anim.  I used some pretty advanced rendering techniques to get this result.
> For instance, no lights were used to save time.  That's right. No lights. 
>Instead, I used a slope texture *over* the original texture.  This allowed
>me to smooth the lines between cells.  It also decreased the render time
>from 3 minutes to 2.  Also, I eliminated Anti-Aliasing, cutting the R-T in
>half again.  All in all, not a bad job, eh?
>Comments, flames, welcome.

Looks great.  You wouldn't think that this was done with POV.


-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  1:12am  up 31 days, 23:39,  2 users,  load average: 1.63, 1.61, 1.46


Post a reply to this message

From: H  E  Day
Subject: Re: Frog Sandwich (20Kbu)
Date: 15 Aug 2000 21:24:19
Message: <01c00720$a8e98cc0$6e7889d0@daysix>
Yes indeed. I am a Christian.

H.E. Day
><>


Post a reply to this message

From: Chris Huff
Subject: Re: Frog Sandwich (20Kbu)
Date: 15 Aug 2000 22:34:11
Message: <chrishuff-7EE693.21352415082000@news.povray.org>
In article <01c00720$a8e98cc0$6e7889d0@daysix>, "H. E. Day" 
<Pov### [at] aolcom> wrote:

> Yes indeed. I am a Christian.

As am I...do you mind if I steal your "><>" fish?

\  ,----,
 \/      \
 /\      /
/  `----'

Ok, I stink at ASCII art. This kind, at least. :-)

-- 
Christopher James Huff - Personal e-mail: chr### [at] maccom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://homepage.mac.com/chrishuff/
TAG Web page: http://tag.povray.org/


Post a reply to this message

From: H  E  Day
Subject: Re: Frog Sandwich (20Kbu)
Date: 15 Aug 2000 23:57:10
Message: <01c00736$036edf00$6b7889d0@daysix>
Not at all. Seems a rather simple way of identifying yourself, eh?

H.E. Day
><>


Post a reply to this message

From: Ken
Subject: Re: Frog Sandwich (20Kbu)
Date: 15 Aug 2000 23:59:03
Message: <399A111E.D27E431E@pacbell.net>
"H. E. Day" wrote:
> 
> Not at all. Seems a rather simple way of identifying yourself, eh?
> 
> H.E. Day
> ><>

eh spelled backwards is he. Coincidence ?

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: H  E  Day
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 00:11:26
Message: <01c00738$00c5cd20$6b7889d0@daysix>
Yup.

H.E. Day
<><


Post a reply to this message

From: H  E  Day
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 00:12:29
Message: <01c00738$25d430c0$6b7889d0@daysix>
By the way, Chris, this is what I wanted the Find_edges filter fixed for. 
How's that coming along, hmm?  ;)

H.E. Day
<><


Post a reply to this message

From: Peter Popov
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 02:05:28
Message: <1nbkpsgkbe2trqculoebivsdkn0ke4sb0t@4ax.com>
On 15 Aug 2000 18:29:37 -0400, "H. E. Day" <Pov### [at] aolcom> wrote:

>Here's the pretty-much-final version of the main character of my next IRTC
>Anim.  I used some pretty advanced rendering techniques to get this result.

Why am I not surprised?

> For instance, no lights were used to save time.  That's right. No lights. 
>Instead, I used a slope texture *over* the original texture.  

With 'up' pointing to the camera, I guess. Now that's ingenious.

>This allowed me to smooth the lines between cells.  It also decreased the 
>render time from 3 minutes to 2.  Also, I eliminated Anti-Aliasing, cutting 
>the R-T in half again.  All in all, not a bad job, eh?

No, not at all. Actually a stunning one. But then you already knew
that.


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


Post a reply to this message

From: GrimDude
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 04:06:51
Message: <399a4b9b@news.povray.org>
H.E., ya gotta show me how you're doing this! This 'character' can be
animated in human mannerisms?

Grim

"H. E. Day" <Pov### [at] aolcom> wrote in message
news:01c00738$25d430c0$6b7889d0@daysix...
> By the way, Chris, this is what I wanted the Find_edges filter fixed for.
> How's that coming along, hmm?  ;)
>
> H.E. Day
> <><


Post a reply to this message

From: Mike Wiering
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 06:18:37
Message: <399A6C41.C352A7CA@cs.kun.nl>
That looks really good! You wouldn't say it was rendered, it's just like
a drawing. How did you make those contour lines? And how do you prevent
an image without lights to become completely black?

Regards,
Mike

"H. E. Day" wrote:
> 
> Here's the pretty-much-final version of the main character of my next IRTC
> Anim.  I used some pretty advanced rendering techniques to get this result.
>  For instance, no lights were used to save time.  That's right. No lights.
> Instead, I used a slope texture *over* the original texture.  This allowed
> me to smooth the lines between cells.  It also decreased the render time
> from 3 minutes to 2.  Also, I eliminated Anti-Aliasing, cutting the R-T in
> half again.  All in all, not a bad job, eh?
> Comments, flames, welcome.
> 
> --
> H.E. Day
> <><
> 
>  [Image]

-- 
---------------------------------------------------
 Mike Wiering, Room A4025, University of Nijmegen,
   Faculty of Science, Toernooiveld 1, Nijmegen.
        http://www.cs.kun.nl/~mike.wiering


Post a reply to this message

From: Chris Huff
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 11:27:28
Message: <chrishuff-4AA4C1.10284016082000@news.povray.org>
In article <01c00736$036edf00$6b7889d0@daysix>, "H. E. Day" 
<Pov### [at] aolcom> wrote:

> Not at all. Seems a rather simple way of identifying yourself, eh?

Exactly...and my signature needed a reworking anyway.

-- 
Christopher James Huff
Personal: e-mail chr### [at] maccom, Web page http://homepage.mac.com/chrishuff/
TAG: e-mail chr### [at] tagpovrayorg, Web page http://tag.povray.org/

><>


Post a reply to this message

From: H  E  Day
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 11:38:03
Message: <01c00797$ebf482a0$327889d0@daysix>
| With 'up' pointing to the camera, I guess. Now that's ingenious.

No, no.  The "up" vector points to the light, not the camera.


| No, not at all. Actually a stunning one. But then you already knew
| that.
Well, I'm kinda my own worst critic.  Since I've been working on it for so
long, I tend to see problems no one else does. Maybe.

H.E. Day
><>


Post a reply to this message

From: H  E  Day
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 11:41:19
Message: <01c00798$616b0180$327889d0@daysix>
| H.E., ya gotta show me how you're doing this! This 'character' can be
| animated in human mannerisms?

Check out the animation in p.b.a.  That'll explain some of how he looks
animated. (and lip synced...)
If you really want it, I'll post another anim of a longer sentence... (Sir
Breakwind wishes you good day...)

By the way, his name is now Neville Hogwire.  No more Breakwind.

H.E. Day
<><


Post a reply to this message

From: H  E  Day
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 11:45:19
Message: <01c00798$f062bcc0$327889d0@daysix>
The model has a reletively high ambient. (.5) and a bright slope texture on
top to give highlighting.
The conour lines were made with the MegaPov find_edges post_process filter.
The settings were:
find_edges{1,.075,.5,1,10,rgb .1}
I think. Pretty close, anyway.

H.E. Day
><>


Post a reply to this message

From: Chris Huff
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 12:02:54
Message: <chrishuff-7F1122.11040716082000@news.povray.org>
In article <01c00738$25d430c0$6b7889d0@daysix>, "H. E. Day" 
<Pov### [at] aolcom> wrote:

> By the way, Chris, this is what I wanted the Find_edges filter fixed for. 
> How's that coming along, hmm?  ;)

I actually haven't even looked at it yet, sorry...

-- 
Christopher James Huff
Personal: e-mail chr### [at] maccom, Web page http://homepage.mac.com/chrishuff/
TAG: e-mail chr### [at] tagpovrayorg, Web page http://tag.povray.org/

><>


Post a reply to this message

From: Rune
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 13:14:58
Message: <399acc12@news.povray.org>
"H. E. Day" wrote:
> Here's the pretty-much-final version of the main character
> of my next IRTC Anim.  Comments, flames, welcome.

Most interesting!

Which techniques do you use to animate him?

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated July 23)
/ Also visit http://www.povrayusers.org


Post a reply to this message

From: Steve
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 13:25:28
Message: <slrn8plds0.iqc.steve@zero-pps.localdomain>
On 15 Aug 2000 23:57:10 -0400, H. E. Day wrote:
>Not at all. Seems a rather simple way of identifying yourself, eh?

\
 \    ____________
  \  /       o  _/
   \/  \  /   /VV
   /\   \/    \_   CHOMP!!  
  /  \__________\/
 /
/

-- 
Cheers
Steve              email mailto:ste### [at] zeroppsuklinuxnet

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.zeropps.uklinux.net/

or  http://start.at/zero-pps

  3:57pm  up 32 days, 14:23,  2 users,  load average: 1.00, 1.00, 1.00


Post a reply to this message

From: 25ct
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 13:25:43
Message: <399ace97$1@news.povray.org>
Hiya Chris and H.E.  Have you seen this fish?

                              o
                              o
                               o
                                 >")}}}><



       Nice, eh?   ~Steve~





"Chris Huff" <chr### [at] maccom> wrote in message
news:chrishuff-7F1122.11040716082000@news.povray.org...
> In article <01c00738$25d430c0$6b7889d0@daysix>, "H. E. Day"
> <Pov### [at] aolcom> wrote:
>
> > By the way, Chris, this is what I wanted the Find_edges filter fixed
for.
> > How's that coming along, hmm?  ;)
>
> I actually haven't even looked at it yet, sorry...
>
> --
> Christopher James Huff
> Personal: e-mail chr### [at] maccom, Web page
http://homepage.mac.com/chrishuff/
> TAG: e-mail chr### [at] tagpovrayorg, Web page http://tag.povray.org/
>
> ><>


Post a reply to this message

From: David Fontaine
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 18:12:03
Message: <399B0FAA.B69C8C16@faricy.net>
Steve wrote:

> On 15 Aug 2000 23:57:10 -0400, H. E. Day wrote:
> >Not at all. Seems a rather simple way of identifying yourself, eh?
>
> \
>  \    ____________
>   \  /       o  _/
>    \/  \  /   /VV
>    /\   \/    \_   CHOMP!!
>   /  \__________\/
>  /
> /

So you've been to www.evolvefish.com, eh?

--
David Fontaine   <dav### [at] faricynet>   ICQ 55354965
Please visit my website:  http://davidf.faricy.net/


Post a reply to this message

From: David Fontaine
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 18:12:56
Message: <399B0FE0.4890AA84@faricy.net>
"H. E. Day" wrote:

> Yes indeed. I am a Christian.
>
> H.E. Day
> ><>

I see that! You changed it to a Darwin fish.

--
David Fontaine   <dav### [at] faricynet>   ICQ 55354965
Please visit my website:  http://davidf.faricy.net/


Post a reply to this message

From: David Fontaine
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 18:26:57
Message: <399B1326.A351D1D0@faricy.net>
> I see that! You changed it to a Darwin fish.

         ________
\   ,---'+-\|   |`---,
 \ /  /-\| ||   |-+-  \
  X |>|-||-/\ | / | |\||
 / \  | || \ \// -+-  /
/   '-+-,________,-+-'
      |_           |_

Very very crude ASCII drawing

--
David Fontaine   <dav### [at] faricynet>   ICQ 55354965
Please visit my website:  http://davidf.faricy.net/


Post a reply to this message

From: Peter Popov
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 18:43:27
Message: <m16mps4a5ojns3n2jqqadqlkq3tbu5i3ed@4ax.com>
On 16 Aug 2000 11:38:03 -0400, "H. E. Day" <Pov### [at] aolcom> wrote:

>| With 'up' pointing to the camera, I guess. Now that's ingenious.

>No, no.  The "up" vector points to the light, not the camera.

Oddly enough that was my first thought, but then an inner voice told
me it was behind the camera so it didn't matter.

Maybe I should learn to ignore my inner voice. Last time it told me to
turn around and look after a nice pair of legs (or a pair of nice
legs) and I almost smashed my bike in the truck in front of me. It
hates me, I'm telling you.

Seriously now, the trick is still ingenious. Did you make it up
yourself?

>| No, not at all. Actually a stunning one. But then you already knew
>| that.

>Well, I'm kinda my own worst critic.  Since I've been working on it for so
>long, I tend to see problems no one else does. Maybe.

That happens to mostly everyone around here <g>


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] usanet
TAG      e-mail : pet### [at] tagpovrayorg


Post a reply to this message

From: H  E  Day
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 21:03:17
Message: <01c007e6$e3b16460$637889d0@daysix>
| Oddly enough that was my first thought, but then an inner voice told
| me it was behind the camera so it didn't matter.
| 
| Maybe I should learn to ignore my inner voice. Last time it told me to
| turn around and look after a nice pair of legs (or a pair of nice
| legs) and I almost smashed my bike in the truck in front of me. It
| hates me, I'm telling you.

Don't listen to the little voice. The one that tells you to look a nice
legs.  Listen to the one that tells you not to. :) Trust me, you'll do well
 in life.
 
| Seriously now, the trick is still ingenious. Did you make it up
| yourself?

Well, I gotta give some of the credit to Mr Huff.  In a discussion about
making cartoon shaders he mentions something about the diffuse and ambient
of a surface being controled by a color_map (In refrence to a 3DSMax
cartoon picture I had posted earlier..).  I got to thinking, how to do that
in Povray? My normal response to such problems is to run through the
pattern types.
Bozo...nah...wrinkles...nope...gradient...maybe....slope...*DING*.  Behold
- an answer looking for a question!

H.E. Day
<><


Post a reply to this message

From: H  E  Day
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 21:10:19
Message: <01c007e7$df3053a0$637889d0@daysix>
| Which techniques do you use to animate him?
I use spline{} statements.  To voice sync, I load up DDClip, and the .wav
file.  Set the framerate, and look at whan the sounds are produced. Then I
plug in the frame number and how open and wide the mouth should be for that
sound. (My shiny-dandy mirror comes in handy for this...) For instance:

#declare Spline1 = //Mouth
spline {
cubic_spline  
//"I just can't understand this stuff." 
//frame rate = 20fps
000,0       
002,0
004,0
006,0
008,0            
010,0   
012,1/2     
013,1/8 
014,0  
016,1/4   
017,0
018,0 
021,1/3   
023,0       
024,1/3 
026,1/5     
027,1/4    
030,0
033,1/4  
036,1/7     
037,1/5
040,1/7      
041,1/6        
042,1/2      
045,0  
047,0 
049,0    
051,0       
053,0   
055,0    
057,0     
058,0
}
//In this case, 1 is completely open...

I then use this:
#declare MouthOpen = 0+Spline1(clock*120).x
to declare the lips.  This can be used to comple any number of frames.

To see the end result, go to p.b.a. There's a anim posted there of the
character saying, "Hello, there....fine day for it."


Hope this helps.

H.E. Day
<><


Post a reply to this message

From: John VanSickle
Subject: Re: Frog Sandwich (20Kbu)
Date: 16 Aug 2000 21:48:03
Message: <399B44CE.C3852C2A@erols.com>
H. E. Day wrote:
> 
> Don't listen to the little voice. The one that tells you to look a
> nice legs.  Listen to the one that tells you not to. :) Trust me,
> you'll do well in life.

At the very least you'll have fewer traffic accidents...

-- 
ICQ: 46085459


Post a reply to this message

From: Rune
Subject: Re: Frog Sandwich (20Kbu)
Date: 18 Aug 2000 15:31:53
Message: <399d8f29@news.povray.org>
"H. E. Day" wrote:
> | Which techniques do you use to animate him?
> I use spline{} statements.  To voice sync, I load up DDClip, and the .wav
> file.  Set the framerate, and look at whan the sounds are produced. Then I
> plug in the frame number and how open and wide the mouth should be for
that
> sound.

Thanks for the explanation!

However, I was also thinking of how you animate the body.
I have not seen his body animated (yet?), but if it is animatable, which
techniques do you use? Forward or inverse kinematics - or something else?

Greetings,

Rune
--
\ Include files, tutorials, 3D images, raytracing jokes,
/ The POV Desktop Theme, and The POV-Ray Logo Contest can
\ all be found at http://rsj.mobilixnet.dk (updated July 23)
/ Also visit http://www.povrayusers.org


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.