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MichaelJF <fri### [at] t-onlinede> wrote:
> In the examples shown here, I have
> possibilities of POV on my machine (Core I9 with 32GB RAM). Each of the
> following sphere packings consists of a total of 16,099,560 individual
> balls. With 14 generations one reaches a total of 54,118,529 spheres,
> which is beyond the capabilities of my machine.
I find this interesting.
Somehow that doesn't seem like a lot of spheres for those system specs.
1. What happens when you "exceed the capabilities"?
2. Is there any difference if you use blobs?
3. Do you think that happens because each sphere is assigned it's own individual
texture? What happens if they're all union[ed] and given a single texture?
4. What happens if you make a sphere mesh and simply translate and scale that,
instead of instantiating a new sphere {} ?
Very nice work! I'm glad you pursued this topic with all of the subsequent
renders :)
How long did it take you to adapt this to 3D, and how much extra code is there?
I especially like the version with the missing spheres - you can clearly see the
inner Pappas chain(s) inside the outer bounding sphere, which is such a cool
effect!
Maybe just honor one request - do one with iridescent bubbles. :)
- BW
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