"Samuel B." <stb### [at] hotmailcom> wrote:
> triplanar mapping
Attached is the same scene with some things changed. Here's the texture I used:
texture{
pigment{
average
pigment_map{
[1 Triplanar(PImgCol)]
[1
pigment_pattern{Triplanar(PImgDisp)}
color_map{
[0 rgb .75*<.25, .2, .15>]
[.5 rgb <.5, .4, .3>]
[1 rgb 1]
}
]
}
}
normal{
pigment_pattern{Triplanar(PImgDisp)}
bump_size 2
accuracy 7/1024
}
}
'PImgCol' is the color map, and 'PImgDisp' is the displacement map. (The hf
isn't very high res, since it uses a displacement map which is only 8-bit, and
would therefore produce stair-stepping artifacts at higher hf resolutions).
Sam
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Download 'triplanar26m_11s.jpg' (153 KB)
Preview of image 'triplanar26m_11s.jpg'
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