"Bald Eagle" <cre### [at] netscapenet> wrote:
> Another idea, just to play with variations on the theme is to do something
> shader-like, and either use the object pattern
Yes, this works
> or inside to make a function
No, this doesn't - because function parser strikes (out) again.
> Something extra wicked-cool would be to find a way to use a software to "unwrap"
> the skin of your object as a uv-map surface and just print a thin layer as
> triangles that could then be folded up into a "skin" that is the outer surface
> of your object.
So I had another idea while looking at some other code - use an edge-finding
kernel to process the "pixels" in the object pattern, and then by stacking those
shells (of sufficient thickness), you could just print a completely hollow
Not working so good atm, but maybe if everything got converted to SDF's or a
proper gradient, then that would work better.
Maybe make a hollow isosurface out of it and take (thickened) slices of that.
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