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"Kenneth" <kdw### [at] gmailcom> wrote:
>
> This '3D slicer' app's capabilities immediately gave me the idea of
> 'pre-slicing' a complex POV-ray model as a series of rendered slice images via
> animation (using an intersection of a thin box object), to import into the app
> to see what the results might be.
[kind of off-topic/on-topic]:
I just discovered-- after all of my years of POV-ray'ing-- that this
intersection box for rendering object slices can actually be ZERO thickness. It
will still show the object slice at that 'infinitely-thin' plane. I already knew
that a box could be made like that-- but didn't expect such an intersection to
work.
A simple example:
intersection{
sphere{0,1}
box{<-1.1,0.2,-1.1>,<1.1,0.2,1.1>} // no y-thickness
}
-----
I have two different slicing schemes at present, to see which one
produces the better-recreated model in the '3D slicer' app: the zero-thickness
scheme above, or a thickness that depends on the number of animation
frames i.e. total slices rendered (which is what I have been using so far,
mostly.) Either scheme renders just 2-D white-on-black images of course, but
there *may* be a subtle difference in the result. More tests to do!
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