POV-Ray : Newsgroups : povray.binaries.images : MistLand : Re: MistLand Server Time
22 Sep 2023 03:56:32 EDT (-0400)
  Re: MistLand  
From: Samuel B 
Date: 31 Aug 2023 19:05:00
Message: <web.64f11c627312ea4416bed5696e741498@news.povray.org>
"Samuel B." <stb### [at] hotmailcom> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
> > If you do sculpt some topo/rock forms in Blender, I'd be interested in your
> > process. [...]
> I learned a neat Blender sculpting trick this year: use the flatten tool [...]

This just in: the scrape tool works much better if you want to avoid building up
beyond the original plane. In other words, it's more like using a chisel or
sanding block. And definitely still play with the original normal and plane
settings to make the best use of it.


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