Thomas de Groot <tho### [at] degrootorg> wrote:
> Indeed. I am also interested in sculpting meshes. Not sure at present
> how to go about that: it would need to allow for erosion along natural
> sedimentary planes and layers for instance. It is something I have had
> the intention of doing for a long time but never got time to get my
> hands dirty in earnest till now...
It occurred to me that you might be able to do something like this with that
vine-growing macro. Have the "vines" grow along the terrain, and then translate
all of the mesh vertices straight down to the bottom of the "vine" and thereby
create a path of erosion.
Maybe change some of the vine-growing rules to instead of being random, seek the
lowest direction to "flow".
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