"Bald Eagle" <cre### [at] netscapenet> wrote:
> I coded your pattern into a scene, and for some reason, did not get the same
> result. Perhaps you could post the full code of a working scene.
I feel it is similar with your pattern and mine. I post another image I rendered
today. The output of mine is "f_freq_control_test".
> Also, if you could describe the exact type of pattern that you are looking to
> make, it would be easier to help you develop something through a logical
> elaboration of a base pattern function.
I'm looking for patterns which have random characteristic(like bump), but I need
apply it to associate 0~360 degree(angular), because that is a not completed yet
challenge for me.
Some other topic of different feature is what my concern, too. For example,
proximity pattern which I saw on POV-Ray newsgroup sometimes is another one.
I want to find several methods to combine them (bump, angular bump, streaks,...
with proximity pattern,...) to form a more complex pattern.
In fact, I know your W2 function have a seam... I have tried your (W2) method
when I started coding the macro for my wood generator program last year. So I
exchange it by a array value - function that time.
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