"Kenneth" <kdw### [at] gmailcom> wrote:
> Meanwhile, I'm still doing some hard thinking about my red/cyan trials...
SO...after *MANY* experiments and failed attempts, here is my first successful
meshcam color anaglyph-- rendered in a single pass with the 'meshcam_persp_demo'
file, only slightly modified. It was a hard learning curve, ha.
I added a few objects to the scene (and in 'demo_common.inc') just to test
I was pleasantly surprised at the good color separation between the two camera
views, with very little 'ghosting' or cross-talk. Of course, that depends on the
colors matching those of the anaglyph glasses.
The first thing you might notice is that all of the objects pop *out* of the
screen, not into it; I have not yet worked out the proper code changes to fix
that (without messing up something else.) Just getting to this point was a
I had to abandon the idea of using colored instantiated meshes or spheres to
create the two-color stereo effect; they caused too many odd and un-fixable
problems. Instead, I used very small colored cylinders, placed *just so*, in
combination with changed values in the code's 'location' vector (location
<0,0,-1.4>). The mesh camera's two views essentially look 'through' the
cylinders. At least, I think so! For this test, I used rgbf <1,0,0,1> and
likewise green (or blue/cyan). There may be better combinations of filter +
Several of the code's values and settings interact with each other, so it has
been difficult to 'tease out' the best combination. So far, changing the camera
angle (c_angle) and the render resolution both work OK with my set-up, without
having to make other changes. I even made a short anaglyph animation, moving the
Prior to this successful demo, I tried all sorts of crazy and unworkable
schemes. Some are worth posting about later, because they show some interesting
behavior of the meshcam and its meshes.
--to be continued!--
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