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Josh English <Jos### [at] joshuarenglish com> wrote:
>
> Oddly enough, you can give the [camera] mesh a pigment:
>
> camera {
> mesh_camera { 2 0
> mesh { spherical_mesh pigment { blue 1 transmit 0.1 }
> transform { Position_on_Camera(Camera_Location, Camera_Look_At,
> Camera_Sky) }
> }
> mesh { perspective_mesh pigment { red 1 transmit 0.1 }
>
> }
> }
>
> and the thing renders without color. I would expect this to raise a
> parsing error but it just ignores it. It's a shame, because this could
> really help with these sorts of effects.
Yep. In my own tests, I tried the same coloring attempt in meshcam_macros.inc,
at the end of the #macro meshcam_pinhole(...) mesh-generator code.
But no result :-( (I even tried adding an interior_texture, AND an
inside_vector). It was all ignored. I guess the mesh-as-CAMERA in the source
code is a different animal than a mesh OBJECT.
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