"Mike Miller" <mil### [at] gmail com> wrote:
>
> Thank you for sharing. I've pulled it down and will get back with you
> soon....I'm suck in the minutia of my current scene.
> Mike
Sorry, I forgot to give you the key to how angles are saved ande read.
Here it is.
#fopen Mfile Bos read // body
#read (Mfile Reff1) "angle limits"
#read (Mfile LlegHA1) // right Higher leg -40<x<130 -5<z<80
#read (Mfile LlegLA1) // right lower leg 0< x< -151
#read (Mfile LFootHA1) // right higher Foot -40<x<20 -40<y<15
#read (Mfile LToesA1) // right toes
#read (Mfile LharmA1) // right High arm
#read (Mfile LlarmA1) // right lower arm 0<x< 150
#read (Mfile LhandA1) // right hand -40<x<20 y<+-90 -90<z<30
#read (Mfile HeadA1) // head x<+-30 y<+-60 z<+-40
#read (Mfile NeckA1) // Neck same limits as head
#read (Mfile BodA1) // body -110<x<30 y<+-30 z<+-10
#read (Mfile ButtA1) // butt -30<x<110 y<+-30 z<+-10
#read (Mfile RlegHA1) // left Higher leg -40<x<130 -80<z<5
#read (Mfile RlegLA1) // left lower leg 0<x<-150
#read (Mfile RFootHA1) // left higher Foot -40<x<20 -15<y<40
#read (Mfile RToesA1) // left toes 0<x<90
#read (Mfile RharmA1) // Left High arm Pattern
#read (Mfile RlarmA1) // left lower arm 0<x< -150
#read (Mfile RhandA1) // left hand -40<x<20 y<+-90 -30<z<90
#read (Mfile Bline1) // free vector
Have fun.
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