POV-Ray : Newsgroups : povray.binaries.images : wood_mannequin.png : Re: wood_mannequin.png Server Time
7 Dec 2023 08:59:33 EST (-0500)
  Re: wood_mannequin.png  
From: Leroy
Date: 19 Apr 2023 15:20:00
Message: <web.64403e0bd981b0ad4df6b67f712fc00@news.povray.org>
"Mike Miller" <mil### [at] gmailcom> wrote:
> Rendering of a poseable wood mannequin. Modeled for my Jack/workbench scene. I
> posted the scene file. Most pivots are programmed with 2 rotations. The upper
> arm could use an additional y rotation. The include file could use some
> additional commenting and poses. Might try to work out a run sequence.
> Miller

My first thought was that it looked like it came out of my old Quantum Robots
code. After reading your text I knew it didn't. Then 'I could have done that if
wanted to.'
A long time ago I went robot crazy. So I made a robot factory, with a few window
programs to help set some(well a lot) reusable poses. I used those poses as
keyframes in my animations. The thing is I made a lot of walking/running
animations. I could give the keyframe poses to ya if it would help.
 I used the full 3 element rotate.
 So a lot of conversion would have to be done :(

Have Fun!

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