"Mike Miller" <mil### [at] gmailcom> wrote:
> Rendering of a poseable wood mannequin. Modeled for my Jack/workbench scene. I
> posted the scene file. Most pivots are programmed with 2 rotations. The upper
> arm could use an additional y rotation. The include file could use some
> additional commenting and poses. Might try to work out a run sequence.
My first thought was that it looked like it came out of my old Quantum Robots
code. After reading your text I knew it didn't. Then 'I could have done that if
A long time ago I went robot crazy. So I made a robot factory, with a few window
programs to help set some(well a lot) reusable poses. I used those poses as
keyframes in my animations. The thing is I made a lot of walking/running
animations. I could give the keyframe poses to ya if it would help.
I used the full 3 element rotate.
So a lot of conversion would have to be done :(
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