"Colin Fleming" <Colin Fleming> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
> > Thomas de Groot <tho### [at] degrootorg> wrote:
> > > Op 17/04/2023 om 05:52 schreef Mike Miller:
> > > > Rendering of a poseable wood mannequin. Modeled for my Jack/workbench scene. I
> > > > posted the scene file. Most pivots are programmed with 2 rotations. The upper
> > > > arm could use an additional y rotation. The include file could use some
> > > > additional commenting and poses. Might try to work out a run sequence.
> > > > Miller
> > >
> > > You are stirring old memories... I built one some twenty or more years
> > > ago, using Moray, in order to learn about inverse kinematics. No idea
> > > where the little critter is hiding now... :-)
> > >
> > > --
> > > Thomas
> > I would love to see it. Inverse kinematics would be the way to go. I've used it
> > in Max - it has an 'end effector' that pushes the links, but required rotation
> > restriction on all the joins. Beyond my programming skills. Share if you find.
> > :)
> > I'm using a simple forward method with parent/child unions. I modeled this
> > yesterday day and started to write the rotates to pose this into my scene ...it
> > got more complicated today when I decided to control all the joins. haha.
> > Mike
> Hi Mike (and everyone),
> Fabien Mosen created a mannequin image for the IRTC back in 1998:
Nice, thanks. I have to take a peek at his code. It looks very close to the same
wood mannequin I have beside me. Don't have the female version. I just added the
screws at the ball joints. My physical mannequin has brass screws.
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