"Mike Miller" <mil### [at] gmailcom> wrote:
> Very cool Pekka. I love the image - a place I'd like to visit. - works well for
> your blog masthead. Your soundtracks are hypnotic - very well. What is Roosters!
> programmed with? Would love to check it out.
Many thanks & cheers! :)
The game is programmed with Godot Engine: https://godotengine.org/
It's been fairly easy get into, the native GDScript is based on Python, the IDE
is lightweight, small in size (just some 75MB for IDE + 560MB for export
template) and runs nice and smooth. Also fits perfectly for my minimalistic
indie/hobbyist needs and excellent for creating classic / old-school 2D games.
Absolutely loving it!
Currently I haven't got any official demo/test versions publicly available, but
I'll send you some info n stuff via email. :)
Attached is another image from the sequel; the 1st game will be quite minimal in
gfx and the parts after v1.0 will be more visual, so as I already have some
sketches for future plans at hands, might as well show one or two of those, heh.
Stylistically I've decided to stick with basic CSG and almost naivistic looks so
that while the game itself resonates mechanics of f.ex. the old Sierra games of
the 80's (which I pretty much grew up with), the graphics try to capture some
atmospheres from the early renderings in games during the 1st half of the 90's
(I loved all that pre-rendered stuff of those times). :)
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