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"Mike Miller" <mil### [at] gmail com> wrote:
> =?UTF-8?Q?J=c3=b6rg_=22Yadgar=22_Bleimann?= <yaz### [at] gmx de> wrote:
> > Hi(gh)!
> >
> > On 20.02.23 20:12, Mike Miller wrote:
> >
> > > Thanks Sean,
> > > you're showing your age. :) I was just thinking about CTDS script for smooth
> > > forms. I used it extensively for Jack's face.
> > >
> >
> > So you are in fact the same Mike Miller who posted the image attached
> > here almost 20 years ago?
> >
> > See you in Khyberspace!
> >
> > Yadgar
> >
> > Now playing: Onward (Yes)
>
> Not sure who did that rendering. It is a train model I did in 92. haha 30 years
> ago.... sounds worse. :) Attached is a quick comp of a few renderings with the
> train and the Jack model I was working on at the time.
> Thanks
those images were huge inspirations back then, dude...
lots of old timers... but I've always been mostly just a lurker
I came here to show this javascript shader:
https://twigl.app/?ol=true&ss=-NQVK1bDj18UhjVT7D2C
reminded of old pov SCC terse code:
http://paulbourke.net/miscellaneous/scc3/final/
then went to Jaime Vives Piqueres website to see what he's been up to... and it
seems his raytracing hobby days are over:
http://www.ignorancia.org/index.php/ai-art/landscapes/
at least he delves in Unreal Engine and as we know RT is now real-time in
games...
I've played a bit with the image generators, mindblown by how it's basically
rendering old render techniques obsolete:
https://pbs.twimg.com/media/FrMd4IgXwAAMWSp?format=jpg&name=medium
VR and AI have been my latest hobbies... I guess Yngmar's Khyberspace will be in
an AI-generated metaVRse soon...
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