"Bald Eagle" <cre### [at] netscapenet> wrote:
> "Chris R" <car### [at] comcastnet> wrote:
> The top layer uses the same
> > texture and brush stroke, but modifies the paint thickness by subtracting out
> > chips as if the paint were flaking off.
> > What's nice, so far, is that this HD image with good anti-aliasing took only 5
> > minutes to render.
> Damn. That's a really realistic texture.
> Having spend quite a bit of time scraping, wire-brushing, power-washing, and
> repainting lots of New England structures, I've seen a lot of peeling, bubbling,
> and rotting painted wood - and the effect you're achieving is really impressive!
> Come up with a method for retaining but displacing those chips, so that they're
> still attached, and get some knots to bleed through, and once you light that up
> with an HDRI, it'll be damn near photorealistic.
> Nice work.
> - BE
Thanks. I'm thinking about how to incorporate knots that would be visible
through the paint...
-- Chris R.
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