POV-Ray : Newsgroups : povray.binaries.images : beetle 2 camera 1 : Re: beetle 2 camera 1 Server Time
9 Dec 2023 20:26:07 EST (-0500)
  Re: beetle 2 camera 1  
From: Mike Miller
Date: 15 Mar 2023 14:05:00
Message: <web.641207c6fbd2cb39a30d213ddabc9342@news.povray.org>
"s.day" <s.d### [at] uelacuk> wrote:
> "Mike Miller" <mil### [at] gmailcom> wrote:
> >
> > Excellent, I just snagged your file - re-linked an HDR and did a quick
> > rendering. Very cool Tripd creature. I love it.
> >
> Quick renders are rare things indeed for me ;-) I do like it when I have a scene
> without isosurfaces and SSLT (although you can switch that on/off in this scene
> for the honey and ants) you forget how quick a render can be. The tripods render
> very fast as they are just CSG. Most of my scenes tend to have isosurfaces in
> them which are great but so slow.
> I did a higher resolution render with just the tripods in and a different HDR
> probe just now.
> > I have a question > Have you seen a color mapping utility that writes something
> > similar to POV syntax for color_map { [pos color] } ?
> > Attached is Photoshop's gradient - looking for key'd color positions from 0-1.
> > I may write one myself if nothing exists. I really haven't done much of a
> > search.
> >
> I am not aware of one, not surprising if you look at my code as you will realise
> I rely heavily on trial and error ;-)

Ah nice! I like what the HDR lighting is doing. Very realistic!

>> I rely heavily on trial and error ;-)
Same, I'm reluctant to post my code - I get pretty sloppy when I'm testing ideas
- especially materials.

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