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"Kenneth" <kdw### [at] gmail com> wrote:
> "Bald Eagle" <cre### [at] netscape net> wrote:
> >
> > What if you shielded the screen with a black square or
> > mesh, and used no_object so that it wasn't visible?
>
> That idea intrigued me, so I just spent several interesting hours(!) testing it
> in all sorts of ways...
Forgot to mention that I went back to using a single thread for the tests, to
eliminate most of the scene's other radiosity flicker.
>
> But this no-radiosity behavior seems odd. My current grasp of the docs'
> description is that it should...stop an object from *producing*
> radiosity light. I'm obviously wrong about that...
Sorry, that was a bit confused. What I meant to say was, it DOES keep the object
from emitting radiosity light-- but it does not stop the same 'non-light' from
causing animation flicker in the rest of the scene's radiosity when the object
has a moving pigment, like the oscilloscope screen. That's the paradox.
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