POV-Ray : Newsgroups : povray.binaries.images : Denoising POV-Ray images in Blender : Re: Denoising POV-Ray images in Blender Server Time
19 Jun 2024 19:19:18 EDT (-0400)
  Re: Denoising POV-Ray images in Blender  
From: Samuel B 
Date: 17 Jan 2023 19:00:00
Message: <web.63c7362f13ac3328f8c47d526e741498@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 16-1-2023 om 16:22 schreef Samuel B.:
> > Here's a striking example of how well Intel's denoiser works. The plastic
> > material uses backside illumination, reflection, refraction, and a tiny granite
> > normal for roughness. (...)

> This one is particularly impressive, Sam.
> --
> Thomas

Hi Thomas,

Yeah, it's amazing how effective it can be. But writing POV script to output
three different images is a bit of a chore (for a few reasons). It would be cool
a future version of POV-Ray supported denoising natively, as a plugin or
something, so that all the difficult stuff was done behind the scenes.


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