Thomas de Groot <tho### [at] degrootorg> wrote:
> Op 16-1-2023 om 16:22 schreef Samuel B.:
> > Here's a striking example of how well Intel's denoiser works. The plastic
> > material uses backside illumination, reflection, refraction, and a tiny granite
> > normal for roughness. (...)
> This one is particularly impressive, Sam.
Yeah, it's amazing how effective it can be. But writing POV script to output
three different images is a bit of a chore (for a few reasons). It would be cool
a future version of POV-Ray supported denoising natively, as a plugin or
something, so that all the difficult stuff was done behind the scenes.
Post a reply to this message